agoden 说:
If you dont plan on playing multi-player, i wouldn't get this expansion.
It doesn't really have anything mods dont do.
I personally got it to support Taleworlds and for multi-player, but I'm quite disappointed with warbands features.
The only thing you cant get through mods in classic is picking up arrows from the battlefield as munition, and the new map \ multi-player
As for becoming king and recruiting vassals - Done by mods. Morale? Done as well.. Marriage? Also done.
If i where you I'd just wait until some great Warband mods are released.
Chances are that by then the game will be a lot cheaper to buy.
Sorry for bashing the game, I do love playing it.. But It's not all that much different.
Gonna have to disagree with this. The changes to AI alone are worth thinking about. Plus, getting half a dozen mods to work together was a pain in the ass, and it didnt always take. Bugs aside, even the features that were covered by mods are covered.. I guess.. more to my liking, would be the best way to put it.
They didn't just throw in the morale script all the classic mods used, either. Soldiers appear capable of routing individually or as a group when completely outmatched. I've never noticed a huge clump of routed troops when armies clash.. so I assume they only actually rout in small-scale conflicts. That's either a happy coincidence or a damn fine thing. If I made the mod, that is exactly how I would've made it. Turning and running might be tied to health, and out of combat morale, too. Couldnt tell you for sure.
The marriage system is bare-boned, sure, but what do you expect?
I only know of one mod that seriously considered marriages at all, and the only real difference there is in quests.
Literally the only thing that actually bugs me about warband is that the new horses look anorexic.
I'm not saying it's perfect or that I'd spend sixty dollars on it, but if it is a mod, it's a professional grade mod.