Mumiago
Recruit
The game has been officially released and the following issue has still not been fixed nor have I found any mods to at least partially fix this. How does no one care about such a big gameplay / balance issue?
The issue:
The game is literally unplayable. I consider sieges as the most fun part of the game and there is a huge balance issue. Using simulation "send troops" gives siege defenders incredible advantage compared to actually playing the mission where defenders barely have any advantage. So for example 1200 attackers vs 600 defenders on lvl3 walls. In simulation the defenders win with barely sustaining 300 casualties. If I choose to play the mission instead the defenders stand no chance no matter how many extra kills I get as player or if I try to command the defense by myself without the help of AI. How am I supposed to play a game that encourages me to not actually play it ?
The defending army always waits inside the castle for slaughter. Archers on walls have no advantage whatsoever and will therefor trade evenly with the enemy archers standing in front of the walls. Furthermore the amount of archers placed on the walls is very small no matter how large your army garrisoning the castle actually is. At best you will score some catapult hits on the enemy army before they get into the castle. Once they get into your castle its an even fight. The castle walls feel like a cosmetic feature which is just ridiculous.
The issue:
The game is literally unplayable. I consider sieges as the most fun part of the game and there is a huge balance issue. Using simulation "send troops" gives siege defenders incredible advantage compared to actually playing the mission where defenders barely have any advantage. So for example 1200 attackers vs 600 defenders on lvl3 walls. In simulation the defenders win with barely sustaining 300 casualties. If I choose to play the mission instead the defenders stand no chance no matter how many extra kills I get as player or if I try to command the defense by myself without the help of AI. How am I supposed to play a game that encourages me to not actually play it ?
The defending army always waits inside the castle for slaughter. Archers on walls have no advantage whatsoever and will therefor trade evenly with the enemy archers standing in front of the walls. Furthermore the amount of archers placed on the walls is very small no matter how large your army garrisoning the castle actually is. At best you will score some catapult hits on the enemy army before they get into the castle. Once they get into your castle its an even fight. The castle walls feel like a cosmetic feature which is just ridiculous.