ἀποκάλυψις
Regular

Simulation battles are rigged with a pseudorandom number generator and seed to produce a deterministic outcome on every game load and run.
Saving before a battle and repeatedly running a simulated battle will reproduce the same results. The save must be made in the dialog screen where the game asks to attack or send troops. If the player sends troops, the results are pre determined on each run.
Every detail is repeatedly reproduced, including death, wounded, kills, etc. for all troop units.
The only way to break the seed is to exit the game completely and then load the game pre-battle. I suspect other mechanics in the game, like conversations, may use similar seeded methods too.
If you are save scumming you may need to exit the game before re-load.
Saving before a battle and repeatedly running a simulated battle will reproduce the same results. The save must be made in the dialog screen where the game asks to attack or send troops. If the player sends troops, the results are pre determined on each run.
Every detail is repeatedly reproduced, including death, wounded, kills, etc. for all troop units.
The only way to break the seed is to exit the game completely and then load the game pre-battle. I suspect other mechanics in the game, like conversations, may use similar seeded methods too.
If you are save scumming you may need to exit the game before re-load.
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