Simulating Sea Travel?

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Especially considering that they probably weren't thinking about it when constructing engine, so it would require a lot of time and work to make it stand
In matter of fact, Armagan himself said that they are considering naval combat after they finish the game.


Obviously, naval combat is something else. You need to think about more stuff like if they ever implement ambushes, how's that gonna play out in the sea or how naval combat will be like etc.
But what OP asking is actually quite easy to implement.
- Go to the city
- If a city has CanSeaTravel in XML, show an option such as Travel with Sea,
- When a user clicks, list all the port cities and how long will it take to reach there and it's cost based on your army size etc.
- Once the player selects a city, don't even bother to give control to him, simply move a ship from location A to B and let world continues as if you are moving.
- Congrats, you sailed from Empire port to Aserai port.

If they add this into game, they can later add naval combat easily as well. They can even start with random events, where you can randomly encounter pirates/bandits/raiders based on a random possibility and it can simply prompt their negotiation screen. Your team still didn't figured out how to make naval combat? No problem. Remove battle yourself option like Total War did. Only use auto-resolve until you implement that battle feature.
 
In matter of fact, Armagan himself said that they are considering naval combat after they finish the game.


Obviously, naval combat is something else. You need to think about more stuff like if they ever implement ambushes, how's that gonna play out in the sea or how naval combat will be like etc.
But what OP asking is actually quite easy to implement.
- Go to the city
- If a city has CanSeaTravel in XML, show an option such as Travel with Sea,
- When a user clicks, list all the port cities and how long will it take to reach there and it's cost based on your army size etc.
- Once the player selects a city, don't even bother to give control to him, simply move a ship from location A to B and let world continues as if you are moving.
- Congrats, you sailed from Empire port to Aserai port.

If they add this into game, they can later add naval combat easily as well. They can even start with random events, where you can randomly encounter pirates/bandits/raiders based on a random possibility and it can simply prompt their negotiation screen. Your team still didn't figured out how to make naval combat? No problem. Remove battle yourself option like Total War did. Only use auto-resolve until you implement that battle feature.

Precisely.
 
Precisely.
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Had to steal this one for the right moment xD

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Swimming before we wait ?
 
最后编辑:
There are already pirates, but they don't have ships. A Viking orde aboard a ship that moved across the map and could land and raid might be fine. The sturgios could have a Viking faction that moved through the sea, or a possibility of being able to form a group that could embark, even with some horses, reach the coasts beyond, disembark at some point and continue on foot. I could be fine.
 
In matter of fact, Armagan himself said that they are considering naval combat after they finish the game.
"Consider", "after they finish the game"...depends on what they call a finished game. But we are far away from a finished a game...

Give me the perk back (and working) so that I can place my units before battle, that´s worth more than any sea battle...

Sure the CEO is good in marketing (aka saying stuff he doesn´t care at all about) but not when it comes down to deliver some stuff. At least we have guys like Mexxico :smile:
 
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