Simulating an export market

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dariel

Sergeant Knight at Arms
Hi all, I'd like to ask for suggestions how to do something. I'm trying to simulate an export economy, where a number of ports export goods to a place outside the game map. So I'm looking for a way to set the demand for the export item to an artificially high amount at the exporting port towns. I've been looking through the economy scripts and can't figure it out myself from what's there, so any pointers would be very welcome.

Would a trigger removing the export item from the port town's merchants do the trick? Is there a better/more efficient way?

Thanks!
 
Solution
Good idea

initialize_item_info

Maybe making new slot_item_outside_demand and initial the goods with high numbers
So you can working with them
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