I use wings 3d and I was wondering:
I know how to smooth models, but is there a way to simplify them instead, to make them less detailed? Like smoothing in reverse?
I have made a bandolier for my mod, but since I used the bullets I modeled it has a poly count of around 18000. Needless to say, I would like to cut that down, and I don't want to have to replace 90 bullets individually.
Any ideas? I have seen the .lod files in the .brf file editor - these seem to be what I'm going for. How do I make these? or are these specially made, individually textured, low-poly models? Any help is much appreciated.
I know how to smooth models, but is there a way to simplify them instead, to make them less detailed? Like smoothing in reverse?
I have made a bandolier for my mod, but since I used the bullets I modeled it has a poly count of around 18000. Needless to say, I would like to cut that down, and I don't want to have to replace 90 bullets individually.
Any ideas? I have seen the .lod files in the .brf file editor - these seem to be what I'm going for. How do I make these? or are these specially made, individually textured, low-poly models? Any help is much appreciated.