Valec SKylien
Regular

There are two versions to this possible addition to the game. A simple addition and a much more complex addition. Possible the simple addition could be done with pieces of the complex addition incorpirated. So bear with me.
Starting with the simple addition:
1. Merchants have a new item to sell. Merchants now sell ships. Ships have one rating - Speed.
1b. Speed is the speed of the party while on water(Should remain increased by the Pathfinding).
2. With a ship in your inventory you can walk on water.
2b. When walking on water you become a brown ‘B’.
3. There are Swadian Sea Raiders, Veagir Sea Raiders and Sea Pirates that can also walk on water.
4. When combat occurs on water the map is always the same. The water combat map would be two brown platforms connected by several brown boards(planks). You can’t fall off the platforms or planks, for that is the side of the map.
4a. You can’t take the enemy’s ships.
The much more complex version would be:
1. Merchants have a new item to sell. Merchants now sell ships. Ships have five ratings – Speed, Cargo Size, Crossbow, Fire power and Ammo.
1a. The Ship takes up the same slot that the horse does- thus you can use the horse or the ship at any one time.
1b. Speed is the speed of the party while on water(Should remain increased by the Pathfinding).
1c. Cargo Size is the number of people that can enter combat when you enter combat while using the ship.
1d. Crossbow is the number of mounted crossbows on the ship. These crossbows are used by walking up to them and pressing ‘F’.
1e. Fire Power is the ratings(speed, dmg etc) for each of the mounted crossbows on the ship. These crossbows would be exceedingly powerful.
1f. Ammo is the amount of bolts each mounted crossbow gets.
2. The ship allows you to move on water. When using the ship on water you become a ship icon.
3. There are Merchants, Explorers, Fishermen, Swadian Sea Raiders, Veagir Sea Raiders and Sea Pirates that can also walk on water.
4. When combat occurs on water there is a series of steps that occur.
4a. You get a menu and you can choose whether or not to destroy the enemy’s rudder.
4b. After this decision the two boats are sailing parallel to each other. The tops of the ships are bigger or smaller depending on the size of the ship you have. Missile fire is exchanged during this time. You order your soldiers to “Fire at Will !” or “Cease Fire!”
4c. A new command called “Intercept Ship” can be given which brings your ship close enough to board the enemy ship(this happens at a speed dependent on the ships speed versus the enemy’s ship’s speed).
4d. At this time you can continue missile fire or command your soldiers to “Lower the Planks” which drops boards by which you and your troops can board the enemy ship(or the enemy boards yours), BUT only if you destroyed the enemy’s rudder.(you can't cross the planks if you are over a certain encumberance) Otherwise you must do a “Rope Across” order or a “Grapple enemy boat!”
4e. “Rope Across” is an order where a number of soldiers (depending on the Cargo Size of the enemy ship) can throw grappling hooks on the enemy’s ship and swing across and then engage in melee. Then there is a time till more of your troops can rope across.
4f. “Grapple enemy boat!” is where your troops grapple the enemy ship and try and pull it close enough to your ship so that you can simply step on to the other boat. While your troops are doing this they are without protection to missile fire, aren't returning fire and are stationary targets. To be successful you must have a certain number of troops depending on the Cargo Size of the enemy ship. If you don't have enough troops your troops try for a time and then you get a message informing you your troops were unsuccesful.
4g. For you to grapple across you must go up to a rope and press ‘F’ to grapple across. .(you can't rope across if you are over a certain encumberance)
4h. Horses will be unusable when in combat on boats.
4i.You can disengage at any time if you are on your boat and have at least as much speed as the enemy. If you disengage and have troops on the enemy’s boat they are killed.
5. By not destroying an enemy’s rudder you make it much harder to kill the enemy, however if you are successful in eliminating the enemy then you capture their ship.
6. New Islands with pirate cities. A new faction to join the Pirates. New mission types.
7. New missions for Swadians & Veagirs dealing with pirates and ships.
My friend and I came up with this and as you can see we think things out pretty well. We both could help someone that is familiar with M&B and would like to try this mod out.
Starting with the simple addition:
1. Merchants have a new item to sell. Merchants now sell ships. Ships have one rating - Speed.
1b. Speed is the speed of the party while on water(Should remain increased by the Pathfinding).
2. With a ship in your inventory you can walk on water.
2b. When walking on water you become a brown ‘B’.
3. There are Swadian Sea Raiders, Veagir Sea Raiders and Sea Pirates that can also walk on water.
4. When combat occurs on water the map is always the same. The water combat map would be two brown platforms connected by several brown boards(planks). You can’t fall off the platforms or planks, for that is the side of the map.
4a. You can’t take the enemy’s ships.
The much more complex version would be:
1. Merchants have a new item to sell. Merchants now sell ships. Ships have five ratings – Speed, Cargo Size, Crossbow, Fire power and Ammo.
1a. The Ship takes up the same slot that the horse does- thus you can use the horse or the ship at any one time.
1b. Speed is the speed of the party while on water(Should remain increased by the Pathfinding).
1c. Cargo Size is the number of people that can enter combat when you enter combat while using the ship.
1d. Crossbow is the number of mounted crossbows on the ship. These crossbows are used by walking up to them and pressing ‘F’.
1e. Fire Power is the ratings(speed, dmg etc) for each of the mounted crossbows on the ship. These crossbows would be exceedingly powerful.
1f. Ammo is the amount of bolts each mounted crossbow gets.
2. The ship allows you to move on water. When using the ship on water you become a ship icon.
3. There are Merchants, Explorers, Fishermen, Swadian Sea Raiders, Veagir Sea Raiders and Sea Pirates that can also walk on water.
4. When combat occurs on water there is a series of steps that occur.
4a. You get a menu and you can choose whether or not to destroy the enemy’s rudder.
4b. After this decision the two boats are sailing parallel to each other. The tops of the ships are bigger or smaller depending on the size of the ship you have. Missile fire is exchanged during this time. You order your soldiers to “Fire at Will !” or “Cease Fire!”
4c. A new command called “Intercept Ship” can be given which brings your ship close enough to board the enemy ship(this happens at a speed dependent on the ships speed versus the enemy’s ship’s speed).
4d. At this time you can continue missile fire or command your soldiers to “Lower the Planks” which drops boards by which you and your troops can board the enemy ship(or the enemy boards yours), BUT only if you destroyed the enemy’s rudder.(you can't cross the planks if you are over a certain encumberance) Otherwise you must do a “Rope Across” order or a “Grapple enemy boat!”
4e. “Rope Across” is an order where a number of soldiers (depending on the Cargo Size of the enemy ship) can throw grappling hooks on the enemy’s ship and swing across and then engage in melee. Then there is a time till more of your troops can rope across.
4f. “Grapple enemy boat!” is where your troops grapple the enemy ship and try and pull it close enough to your ship so that you can simply step on to the other boat. While your troops are doing this they are without protection to missile fire, aren't returning fire and are stationary targets. To be successful you must have a certain number of troops depending on the Cargo Size of the enemy ship. If you don't have enough troops your troops try for a time and then you get a message informing you your troops were unsuccesful.
4g. For you to grapple across you must go up to a rope and press ‘F’ to grapple across. .(you can't rope across if you are over a certain encumberance)
4h. Horses will be unusable when in combat on boats.
4i.You can disengage at any time if you are on your boat and have at least as much speed as the enemy. If you disengage and have troops on the enemy’s boat they are killed.
5. By not destroying an enemy’s rudder you make it much harder to kill the enemy, however if you are successful in eliminating the enemy then you capture their ship.
6. New Islands with pirate cities. A new faction to join the Pirates. New mission types.
7. New missions for Swadians & Veagirs dealing with pirates and ships.
My friend and I came up with this and as you can see we think things out pretty well. We both could help someone that is familiar with M&B and would like to try this mod out.