Simple Ship to Ship melee combat

Users who are viewing this thread

There are two versions to this possible addition to the game. A simple addition and a much more complex addition. Possible the simple addition could be done with pieces of the complex addition incorpirated. So bear with me.

Starting with the simple addition:

1. Merchants have a new item to sell. Merchants now sell ships. Ships have one rating - Speed.

1b. Speed is the speed of the party while on water(Should remain increased by the Pathfinding).

2. With a ship in your inventory you can walk on water.

2b. When walking on water you become a brown ‘B’.

3. There are Swadian Sea Raiders, Veagir Sea Raiders and Sea Pirates that can also walk on water.

4. When combat occurs on water the map is always the same. The water combat map would be two brown platforms connected by several brown boards(planks). You can’t fall off the platforms or planks, for that is the side of the map.

4a. You can’t take the enemy’s ships.

The much more complex version would be:

1. Merchants have a new item to sell. Merchants now sell ships. Ships have five ratings – Speed, Cargo Size, Crossbow, Fire power and Ammo.

1a. The Ship takes up the same slot that the horse does- thus you can use the horse or the ship at any one time.

1b. Speed is the speed of the party while on water(Should remain increased by the Pathfinding).

1c. Cargo Size is the number of people that can enter combat when you enter combat while using the ship.

1d. Crossbow is the number of mounted crossbows on the ship. These crossbows are used by walking up to them and pressing ‘F’.

1e. Fire Power is the ratings(speed, dmg etc) for each of the mounted crossbows on the ship. These crossbows would be exceedingly powerful.

1f. Ammo is the amount of bolts each mounted crossbow gets.

2. The ship allows you to move on water. When using the ship on water you become a ship icon.

3. There are Merchants, Explorers, Fishermen, Swadian Sea Raiders, Veagir Sea Raiders and Sea Pirates that can also walk on water.

4. When combat occurs on water there is a series of steps that occur.

4a. You get a menu and you can choose whether or not to destroy the enemy’s rudder.

4b. After this decision the two boats are sailing parallel to each other. The tops of the ships are bigger or smaller depending on the size of the ship you have. Missile fire is exchanged during this time. You order your soldiers to “Fire at Will !” or “Cease Fire!”

4c. A new command called “Intercept Ship” can be given which brings your ship close enough to board the enemy ship(this happens at a speed dependent on the ships speed versus the enemy’s ship’s speed).

4d. At this time you can continue missile fire or command your soldiers to “Lower the Planks” which drops boards by which you and your troops can board the enemy ship(or the enemy boards yours), BUT only if you destroyed the enemy’s rudder.(you can't cross the planks if you are over a certain encumberance) Otherwise you must do a “Rope Across” order or a “Grapple enemy boat!”

4e. “Rope Across” is an order where a number of soldiers (depending on the Cargo Size of the enemy ship) can throw grappling hooks on the enemy’s ship and swing across and then engage in melee. Then there is a time till more of your troops can rope across.

4f. “Grapple enemy boat!” is where your troops grapple the enemy ship and try and pull it close enough to your ship so that you can simply step on to the other boat. While your troops are doing this they are without protection to missile fire, aren't returning fire and are stationary targets. To be successful you must have a certain number of troops depending on the Cargo Size of the enemy ship. If you don't have enough troops your troops try for a time and then you get a message informing you your troops were unsuccesful.

4g. For you to grapple across you must go up to a rope and press ‘F’ to grapple across. .(you can't rope across if you are over a certain encumberance)

4h. Horses will be unusable when in combat on boats.

4i.You can disengage at any time if you are on your boat and have at least as much speed as the enemy. If you disengage and have troops on the enemy’s boat they are killed.

5. By not destroying an enemy’s rudder you make it much harder to kill the enemy, however if you are successful in eliminating the enemy then you capture their ship.

6. New Islands with pirate cities. A new faction to join the Pirates. New mission types.

7. New missions for Swadians & Veagirs dealing with pirates and ships.

My friend and I came up with this and as you can see we think things out pretty well. We both could help someone that is familiar with M&B and would like to try this mod out.
 
How difficult would it be to make the simple addition a mod?

I see people can make new items and have merchants sell them. You just have to make a conditional statement that allows you on water if the condition of you having a ship is true. Then have certain types of war parties spawn on water(they don't have to be limited to water) with a slightly different name.

The difficult thing is the making a new map when you fight on water.
 
Seems cool, but I would have a whole lot of things fixed and minor things added before adding a whole new section to the game.

Maybe this could be the "hook" of M&B2?
 
naval battles are fun, but the ships would have high poly counts, all the usable items (the crossbows) would create lag, and there would be lots of water, as well as animation on the sails, wake, stuff like that. This would lag me s***less. In the Medieval times, are there really any historical NAVAL battles? I don't think navy was an extremely big thing back then =/

At least not as big as WWII and the invasion of Normandy :P
 
Navys were never used really untill the 1600 - 1700's and if they were it wasnt how we would think about it. ships then were very low to the water, had only one level, and quite small.




And like Orion said i sometimes have trouble with lag at the rivers... I couldnt even tihnk about an ocean :roll:
 
just make it in a skybox, with running water, like on the map, so it looks like the ships are moving but its actually a small box
 
ships = high poly counts. Animated sails, too, because you cant have running water just to look up and see slack sails. That wouldn't look right. Besides, how much stuff would they need to code to make this? Cant you just turn on cheats like the rest of us and teleport on water?!?!?!

Start M&B. Click Configure. go to bottom, where it says cheat_mode = 0 and change the 0 to a 1. Save it. Start playing M&B. then Ctrl+click to teleport anywhere on the map in travel screen. ctrl+x in inventory gives 1k denars, in char. screen gives 1k exp.(you, borcha, marnid, and even the arena NPC's Xerina, Kradus, and Dranton). ctrl+x when one of your units is selected gives that unit experience, a couple ctrl+x's levels it up, enabling you to upgrade it.

u just got spoiled!

Come ride the pwny.
 
I think ship-to-ship combat would be cool, and possible. The ships don't have to move, hand to hand combat would be done when the boats are grappled and immobile.

A pair of big boat models side by side wouldn't cause too bad of a fps hit, I doubt. Put railings up to keep fighters out of the water (maybe broken rails where the boats connect ). Wouldn't need sails if the boats are immobile. Wouldn't even really need masts, a boat can be moved by oars, and oars would be shipped (stored) when the boats grapple.

Totally possible I'd think.
 
Just remember to add code to remove horses. That, if something, would be dumb.

Sadly, the AI does not realize that their lances have just become nigh useless, so this would require two additions to the engine:
- Ditch the lances for swords (but - don't ditch staves, spears... there's a problem - alternatively keep lances and feel a bit dumb)
- Ditch the horses
 
all kinds of problems with it... besides, if you own a boat, where would you go? There isn't another island/continent to go to, you could only fight people. The map would have to always be the same one, otherwise you'd end up with hell ON high water. Boats 100 feet apart but still have planks between them for easy boarding. A ship facing your ship like so ...

^
^ <<<
^

and all kinds of stuff. The maps are generated randomly, so basicaly they would need to make 1 (one) map that would always show up when fighting on a water tile. People could also abuse this, by going over the rivers in the far north and south to get to the little bits of land that are there, and they could stay there while pressing ctrl+space to pass time extremely fast, without the risk of an enemy coming to get you.

If this was a poll I'd vote no.

If there weren't as many cons, I might vote yes. I just see too many problems with it.
 
Actually, I do believe Armagan said 'yes' to the question of 'can we have hand-made battlefields' on another thread. Just too lazy to dig that up.
 
Duncan Frost said:
Do the simple idea but with the mounted crossbows on the brown platforms :)

Holy **** someone gets it!

Orion you are thinking way too complex.

Horses wouldn't be totaly worthless, they would give you height so you could shoot over the heads of your allies while they fight on the planks.

And if they are totaly worthless just make the enemies that spawn on water not have horses.

WHAT WHAT NAVY NOT IMPORTANT YOU NEED HISTORY LESSONS!

How did Rome conquer egypt? Do you think they marched all around the mediterrean? Do you think the egyptians let them sail easily across the mediterrean? Back in that day combat was done with ramming an enemy's ship and arrows and boarding enemies. Just as my naval scenerio would have.
 
Back
Top Bottom