Simetrical
Recruit

DOWNLOAD HERE!
==============================================
======= Simetrical's View of Reality™ Mod, v. 1.0 beta =======
==============================================
This mod is my view of how things should be in M&B, with an eye toward (what I perceive as) realism. Features include:
* New shields and armor, from the HugeMod
* All melee and thrown weapons have their damage more or less doubled, and all armor's and shields' protective values are more or less doubled (this makes armor more important)
* Thrown weapons now come in much smaller quantities (3 or 6 instead of 7 or 15)
* Bows and crossbows don't have their damage raised, so they're less effective in general
* Athletics is capped at 2
* Encumbrance is reduced, so someone in heavy armor can run at a reasonable speed (but still not as fast as someone who's unarmored)
* The highly haphazard shield naming convention is changed to a heraldic naming convention (e.g., "war shield" becomes "shield party per cross, azure and gules", "heraldic shield" becomes "shield or, three fleur de lis azure in bend")
* Armor values are made somewhat more reasonable (e.g., heraldic armor—now hauberk with tabard gules, lion rampant or—no longer has better protection than a normal hauberk; black armor now has the same protection as normal plate; etc.)
* Couched lance damage is removed—you must now manually click to attack when charging. As a consequence, unfortunately, the polearms skill is disabled in favor of the normal one-/two-handed skills
* In the arena, bows and arrows are replaced with staves and a few javelins, so melee fighting is essentially all there is in tournaments
* Weapons and armor I deem to be weird (e.g., battle forks) or redundant (e.g., felt caps) are provisionally removed
* Weapons and armor are priced more reasonably, IMO; swords cost far more than spears, for instance, and plate armor is worth a fortune
* Higher-ranking Swadian and Vaegir troops are differentiated by shields and armor: Swadians use a cross motif, while the Vaegirs use animals and more complicated heraldic devices; other troop types use very simple or essentially non-heraldic designs
========================
======= Usage Notes =======
===== (Important, Read) =====
========================
* THE POLEARMS SKILL IS NOT USED. Don't put points in Polearms; put points in either One- or Two-Handed Weapons instead.
* Lances cannot be couched. You must attack as normal with lances on horseback.
* Bows are risky weapons to use. They might be useful for support, but don't expect the kind of lethality you can get in vanilla.
=======================
======= Installation =======
=======================
1) Back up your Data, Mods, and Textures directories.
2) Extract to your Mount&Blade directory.
3) If you want to start a new game, rename Mount&BladeDataskills.txt to skills3.txt and skills2.txt to skills.txt. This will implement the limits on Athletics. If you do this, you can no longer play previous saved games; otherwise you'll be able to.
4) Play.
========================
======= Explanations =======
========================
Yeah, I know from the thread: everyone is going to say "WTF, XYZABC aren't realistic!" So here's my reasoning for two notable changes.
* Couched lance damage is grossly overstated. Yes, lances will hurt if you charge with them, a) no, they will not hurt three times as much as axes if you charge with them. And b) you can aim a lance as you charge with it in real life (jousters aimed quite a bit to their left, remember). And c) you can't couch pikes but you can couch staffs, which is ridiculous. And d) actually attacking is more skill-intensive, IMO. And e) the AI is awful at using couched lances while the player is 1337, which results in a major power discrepancy. So I think better to be rid of couching.
* Capping athletics is mainly because people can backpedal as fast as they can advance in M&B, and I figure at least with capped athletics they won't be able to backpedal *faster* than you can probably advance (since two points in athletics isn't hard to get).
========================
========= Credits =========
========================
* New shields, armor, faces: Lost-Lamb, kazak borispavlovgrozny, Vaerraent, MaDpRoGrAmMeR, Eagle114th, amman4ny, n00854180t, compiled by n00854180t
* Everything else: Me
* Much thanks also to Effidian for his Unofficial M&B Editor, without which no way in hell would I have made this.
Anyone may use, modify, and redistribute any of my content freely, provided I'm given appropriate credit. My content includes all the .txt files included in this download. For graphical content, please ask the appropriate authors.
=========================
========= Support =========
=========================
No support for this, sorry. I *may or may not* patch it, update it, etc. If you encounter any troubles, post your problem in this thread. If you forgot to back up, I have sufficient pity on your pathetic soul to have uploaded a backup for you here.
==============================================
======= Simetrical's View of Reality™ Mod, v. 1.0 beta =======
==============================================
This mod is my view of how things should be in M&B, with an eye toward (what I perceive as) realism. Features include:
* New shields and armor, from the HugeMod
* All melee and thrown weapons have their damage more or less doubled, and all armor's and shields' protective values are more or less doubled (this makes armor more important)
* Thrown weapons now come in much smaller quantities (3 or 6 instead of 7 or 15)
* Bows and crossbows don't have their damage raised, so they're less effective in general
* Athletics is capped at 2
* Encumbrance is reduced, so someone in heavy armor can run at a reasonable speed (but still not as fast as someone who's unarmored)
* The highly haphazard shield naming convention is changed to a heraldic naming convention (e.g., "war shield" becomes "shield party per cross, azure and gules", "heraldic shield" becomes "shield or, three fleur de lis azure in bend")
* Armor values are made somewhat more reasonable (e.g., heraldic armor—now hauberk with tabard gules, lion rampant or—no longer has better protection than a normal hauberk; black armor now has the same protection as normal plate; etc.)
* Couched lance damage is removed—you must now manually click to attack when charging. As a consequence, unfortunately, the polearms skill is disabled in favor of the normal one-/two-handed skills
* In the arena, bows and arrows are replaced with staves and a few javelins, so melee fighting is essentially all there is in tournaments
* Weapons and armor I deem to be weird (e.g., battle forks) or redundant (e.g., felt caps) are provisionally removed
* Weapons and armor are priced more reasonably, IMO; swords cost far more than spears, for instance, and plate armor is worth a fortune
* Higher-ranking Swadian and Vaegir troops are differentiated by shields and armor: Swadians use a cross motif, while the Vaegirs use animals and more complicated heraldic devices; other troop types use very simple or essentially non-heraldic designs
========================
======= Usage Notes =======
===== (Important, Read) =====
========================
* THE POLEARMS SKILL IS NOT USED. Don't put points in Polearms; put points in either One- or Two-Handed Weapons instead.
* Lances cannot be couched. You must attack as normal with lances on horseback.
* Bows are risky weapons to use. They might be useful for support, but don't expect the kind of lethality you can get in vanilla.
=======================
======= Installation =======
=======================
1) Back up your Data, Mods, and Textures directories.
2) Extract to your Mount&Blade directory.
3) If you want to start a new game, rename Mount&BladeDataskills.txt to skills3.txt and skills2.txt to skills.txt. This will implement the limits on Athletics. If you do this, you can no longer play previous saved games; otherwise you'll be able to.
4) Play.
========================
======= Explanations =======
========================
Yeah, I know from the thread: everyone is going to say "WTF, XYZABC aren't realistic!" So here's my reasoning for two notable changes.
* Couched lance damage is grossly overstated. Yes, lances will hurt if you charge with them, a) no, they will not hurt three times as much as axes if you charge with them. And b) you can aim a lance as you charge with it in real life (jousters aimed quite a bit to their left, remember). And c) you can't couch pikes but you can couch staffs, which is ridiculous. And d) actually attacking is more skill-intensive, IMO. And e) the AI is awful at using couched lances while the player is 1337, which results in a major power discrepancy. So I think better to be rid of couching.
* Capping athletics is mainly because people can backpedal as fast as they can advance in M&B, and I figure at least with capped athletics they won't be able to backpedal *faster* than you can probably advance (since two points in athletics isn't hard to get).
========================
========= Credits =========
========================
* New shields, armor, faces: Lost-Lamb, kazak borispavlovgrozny, Vaerraent, MaDpRoGrAmMeR, Eagle114th, amman4ny, n00854180t, compiled by n00854180t
* Everything else: Me
* Much thanks also to Effidian for his Unofficial M&B Editor, without which no way in hell would I have made this.
Anyone may use, modify, and redistribute any of my content freely, provided I'm given appropriate credit. My content includes all the .txt files included in this download. For graphical content, please ask the appropriate authors.
=========================
========= Support =========
=========================
No support for this, sorry. I *may or may not* patch it, update it, etc. If you encounter any troubles, post your problem in this thread. If you forgot to back up, I have sufficient pity on your pathetic soul to have uploaded a backup for you here.