Since the 2019 alpha/beta this problem, right? ? ?
I think the sound occlusion is working perfectly, trouble is it's way too powerful so even a cav around a corner is as loud as a cav across the map. Just remove sound occlusion boxes from everywhere aside from verticality (like A/B flags on trading post). It will be hard to reproduce this "bug" since it seems to be an overtuned feature working as intended. No sound occlusion at all is better and more intuitive to the player, even though it's less realistic. A good feature for singleplayer, not so much for MPJust to let you know, i'm gathering all the videos you all provided and will talk/work over them with the team. I think noone able to reproduce this issue on testing processes so we will try to find a pattern out of all videos and come up with a way to deal with the problem. I'll follow the progress and give you an update whenever i can.
Thanks for all the info and patience
You guys dont play your own game, how are you supposed to see that something actually needs fixing. Right now this bug is literally ruining the experience for thousands of people playing crpg. Also it is not a single bug - something is terribly wrong with your sound system:Just to let you know, i'm gathering all the videos you all provided and will talk/work over them with the team. I think noone able to reproduce this issue on testing processes so we will try to find a pattern out of all videos and come up with a way to deal with the problem. I'll follow the progress and give you an update whenever i can.
Thanks for all the info and patience
MP is in already perfect state for them, mate. I've posted this thread more than 1 year ago, and the problem was discovered even earlier. They don't care enough about game breaking issue.Right now this bug is literally ruining the experience for thousands of people playing crpg.
SoonPlease fix sound design for horses.