There are much worse examples than this one, sometimes you can't hear it at all.Would like to see a video about this one. Could you also capture a screenshot of the Sound Settings of the game so that we can take a look?
Bro you literally hear it like its miles away, totally silent in the building and then he has like 1 second to react to cav. This is not okay in any aspectIt sounds normal to me. Sound occlusion is enabled by default on MP. As you can also hear the volume of cavalry sounds increases after the rider leaves the building. Can you also send me a screenshot of the Audio settings?
Check the video i dropped and slow it down. No sound until the cav hitThis isn't really a bug so much as it is a combination of sound occlusion being too effective, muffling sounds, and then cav being far too fast.
Its not my video so idk, for me it works the same on every effect volume I tried.Do you remember what was the effect volume value you set? We are investigating this issue, but I don't have anything else to share at the moment.
The cav will have come from either the narrow alley or from behind the stepped balcony. both provide muffled sound, then crossed the open area in less than 1s. There is sound directly before the hit, it's for the 0.5s of the cav actually being out in the open. They are simply too fast and the sound occlusion on cav noises overdone.Check the video i dropped and slow it down. No sound until the cav hit
Anything to share? My effects volume is 100 btw.Do you remember what was the effect volume value you set? We are investigating this issue, but I don't have anything else to share at the moment.