sharp
Recruit
I found M&B to be most enjoyable during the early part of the game, where I only have a few followers. The problem arises later in the game when I have an army of followers.
It creates the following problems:
- my own character's contribution to battles become relatively insignificant.
- it create a strong incentive to invest in leadership skill and other group skills, instead of individual combat skill.
- the game feels like a RTS game instead of the RPG(primary) & Strategy (secondary) game it meant to be.
To fix this, I believe the number of followers allowed should start at about 4 and max out at 12. Simiarly, the enemy number should be reduced.
Here is an example where this would make the game play much more balanced:
Scenario 1: (Under current game version) I have 20 warriors fighting against 30 enemies (assuming similar quality troops). I probably will manage to kill 3 enemies before my men get wiped out and myself overpowered. 10% contribution from me - very small chance of changing the outcome of the battle.
Scenrio 2: (rebalanced game version). I have 7 warriors against 10 enemies. By killing 3 enemies, I would have changed the outcome of the battle.
This rebalancing would really make the RPG element stand out!!! I really don't want to another shallow RTS style game where the great troop number will carry the day!!!
It creates the following problems:
- my own character's contribution to battles become relatively insignificant.
- it create a strong incentive to invest in leadership skill and other group skills, instead of individual combat skill.
- the game feels like a RTS game instead of the RPG(primary) & Strategy (secondary) game it meant to be.
To fix this, I believe the number of followers allowed should start at about 4 and max out at 12. Simiarly, the enemy number should be reduced.
Here is an example where this would make the game play much more balanced:
Scenario 1: (Under current game version) I have 20 warriors fighting against 30 enemies (assuming similar quality troops). I probably will manage to kill 3 enemies before my men get wiped out and myself overpowered. 10% contribution from me - very small chance of changing the outcome of the battle.
Scenrio 2: (rebalanced game version). I have 7 warriors against 10 enemies. By killing 3 enemies, I would have changed the outcome of the battle.
This rebalancing would really make the RPG element stand out!!! I really don't want to another shallow RTS style game where the great troop number will carry the day!!!