Sieging down castles and towns takes too long.

Does starving out the garrison and militia take too long in your opinion?

  • Yes, it takes too long.

    选票: 6 23.1%
  • No, it doesn't take too long.

    选票: 18 69.2%
  • Other, please explain.

    选票: 2 7.7%

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No.



I never convinced the defenders to surrender in native Warband and maybe a handful of times in a mod that explicitly made it much easier to get them to surrender.
Im pretty sure they would only surrender under 25 people or something of the sorts its definetly broken in warband though since the mechanic was basically unusable because you needed 100vs20 for them to surrender and i never remember actually using it
 
Im pretty sure they would only surrender under 25 people or something of the sorts its definetly broken in warband though since the mechanic was basically unusable because you needed 100vs20 for them to surrender and i never remember actually using it
Something like that. They would surrender to noobs sized force too if they where small enough, don't know the rules but there's speedrun type video(s) out there where a guy gets a castle to surrender very early because it had just changed hands, of course the only goal was getting a castle fast, no plans for continuing the game.

In bannerlord what comes up for me is say the garrison sallys out and is defeated, the routed units actually go back into the garrison and you have to finish siege camp and then go fight them, even though it's a tiny force. I would make sense for them to surrender. Like wise if you attack and retreat in a siege leaving a small number of enemies, surrender would seem in their favor. Surrendered troops should go strait into the garrison/militia IMO. I think enemies that route during the final siege actually do this now but I haven't confirmed it. All I know is in "solo seige" when I make the enemies rout by sniping them I always end up with surprises in the garrison and tiny militia :smile:
 
Something like that. They would surrender to noobs sized force too if they where small enough, don't know the rules but there's speedrun type video(s) out there where a guy gets a castle to surrender very early because it had just changed hands, of course the only goal was getting a castle fast, no plans for continuing the game.

In bannerlord what comes up for me is say the garrison sallys out and is defeated, the routed units actually go back into the garrison and you have to finish siege camp and then go fight them, even though it's a tiny force. I would make sense for them to surrender. Like wise if you attack and retreat in a siege leaving a small number of enemies, surrender would seem in their favor. Surrendered troops should go strait into the garrison/militia IMO. I think enemies that route during the final siege actually do this now but I haven't confirmed it. All I know is in "solo seige" when I make the enemies rout by sniping them I always end up with surprises in the garrison and tiny militia :smile:
Yea i know i just hope they make it better so i cant 1v500 sieges and field battles like in warband. It makes sense but hopefully it will also make sense for larger garrisons since sometimes in warband you would be the marshal and pull up to a 100 defender castle with 800 and they still wouldnt surrender despite there being no chance which is i hope something they rectify
 
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I always found out starvation death rate was extremely low, like a few dozens per week . but it's an nice additional kill count on top of the siege deaths if you plan on busting their walls which takes weeks to begin with.
i usually build a ram and 2 towers then just go ham, nobody starves, especially not my blade.
 
I find the loss of life due to starvation and siege weapons is at a good enough place. If you take the time to siege the walls down you can take a city or castle with hardly any losses since all those archers are easy prey with all their hiding spots removed and you can just ignore the battering ram and the slow death march that some sieges associate with it. I do think that DURING a siege enemies should surrender more easily. It is insane that I am waiting for one militia archer to die to my 1000 troop army and he's in some crack that's gumming up the pathing when a lone militia dude should have just noped back to his house by then to make sure his wife and kids are chill.
 
Only needs to be a tiny bit faster. Starving out siege defenders taking a long time is realistic and also a good thing to force the player to use diplomacy or direct assault, and the only reason one would bother to speed it up is to ensure that it isn't a completely irrelevant tactic. It should definitely not be very viable.
 
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