In Progress Sieging army surrenders after first wave

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Version number
1.2.7
Branch
Main
Modded/unmodded
No, I didn't use any mods.
Its still not fixed in v1.2.10. I have encountered the issue multiple times in my new campaign. Moreover i think i have seen it happen on field battles as well.
 
I don’t want to start a campaign until this is fixed, its not fun when an army of 2000 surrenders after 500 killed/wounded.
I couldn’t agree more. It makes a huge difference to the game play and now all I ever fight during wars is low teir troops because all the high teir troops are surrendered.
 
I think they need to stagger the nobles joining instead of having them all begin the battle on the field. They fall and the army retreats if too many of them fall without getting hardly any kills. The remainder then have no active leader and surrender whereas before they would just heal up and send another wave. However they would sometimes mostly get wounded (especially if the players surgeon had the perk that applied their skill to the enemy) heal up and you can be defending wave after wave... I believe my highest was 6 before the change! Waiting on the stupid a.i to stop chasing parties they could never catch as an army and actually defend the town.
 
There is enough time to level up both of them.
Melee + riding for smaller battles.
Ranged + athletics for large army vs army fights.
My friend. You are missing the point, that was more or less a joke to bring up a major issue in the mechanics of the game that has been broken for months now.
 
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