Back again referring to https://www.youtube.com/watch?v=cvkZ4RaYSE8
Did anyone else notice and get disappointed how nearby parties didn't get involved in the siege?
When I saw the band of lords (not an army) literally chill in front of the castle, sort of like testing the attackers, I was amazed and excited. 5:45 - 6:20
When the player went to go lead the assault however... nothing. There were literally 4 enemy lord parties right next to the besieging players' army that amounted to ~500 troops. When he got into the battle, its as though they never existed... but it gets worse.
On top of that, this is something I have overall seen in gamescom videos as well. When the players' besieging army does get attacked by an army, the garrison force not only dosen't join the battle, the battle scene is depicted as a pitch battle as opposed to a relieving force battle.
Ik this won't be implemented, but just think of this scenario which is completely gameplay possible.
We have seen constantly that siege camps are built and shown within the scene(battle), however they just seem to be eyecandy. I think after building a siege camp, the player or lord should have the option to build a perimeter defense around the castle(like the romans did with gaul). This will take more time, however, should they decide against it, any incoming army(or band of parties) that attack the besieging force attack with the surprise of an ambush! Remember, they are in the middle of sieging, and as such, there will be an exchange of projectiles between defending and attacking archers/artillery. When you get attacked with this ambush, a good chunk of the besieging archer force should be scattered in different places(behind mantlets, rocks, high ground) completely surrounding the castle... undefended. The Infantry and Cavalry will instead be in the siege camp, unmounted and unprepared. The enemy ambushing force are all mounted(cavalry) and the gates are open with defending infantry and cavalry(mounted) ready to sally out. This puts the besieging army in an already bad place, due to their poor execution of the siege. From there an intense battle occurs, and if you are only a sergeant or just a soldier as opposed to a leader, the AI besieging army(now the defenders) can choose between rushing out of the camp to save the archers and meet the the enemy troops in the plain between the castle and the siege camp;
Kind of like this with the castle in the background!(but with a siege camp)
or instead try and retreat everyone back into the siege camp and hold the chokepoints.
4:34, only defending instead of rushing
COMPLETELY OPTIONAL: If we were to make it just that much more immersive however, and assume that equipment choice works the same as warband where they have a pool of equipment to choose from, maybe they can put in noble gowns or tunics for more elite units/nobles(aka their civilian clothing) of the besieging army(remember they weren't always in armoured in sieges) to really show how much they caught the besiegers off guard.
All in all, I am no game developer and I really enjoyed the overall gameplay of the way sieges played out, but I can't lie I was disapointed by a lot of siege mechanics(most notably the fact that garrisons don't even join the pitch battle with the relieving army). Its a leap up from warband, but I personally feel the could've gone to the moon.
Did anyone else notice and get disappointed how nearby parties didn't get involved in the siege?
When I saw the band of lords (not an army) literally chill in front of the castle, sort of like testing the attackers, I was amazed and excited. 5:45 - 6:20
When the player went to go lead the assault however... nothing. There were literally 4 enemy lord parties right next to the besieging players' army that amounted to ~500 troops. When he got into the battle, its as though they never existed... but it gets worse.
On top of that, this is something I have overall seen in gamescom videos as well. When the players' besieging army does get attacked by an army, the garrison force not only dosen't join the battle, the battle scene is depicted as a pitch battle as opposed to a relieving force battle.
Ik this won't be implemented, but just think of this scenario which is completely gameplay possible.
We have seen constantly that siege camps are built and shown within the scene(battle), however they just seem to be eyecandy. I think after building a siege camp, the player or lord should have the option to build a perimeter defense around the castle(like the romans did with gaul). This will take more time, however, should they decide against it, any incoming army(or band of parties) that attack the besieging force attack with the surprise of an ambush! Remember, they are in the middle of sieging, and as such, there will be an exchange of projectiles between defending and attacking archers/artillery. When you get attacked with this ambush, a good chunk of the besieging archer force should be scattered in different places(behind mantlets, rocks, high ground) completely surrounding the castle... undefended. The Infantry and Cavalry will instead be in the siege camp, unmounted and unprepared. The enemy ambushing force are all mounted(cavalry) and the gates are open with defending infantry and cavalry(mounted) ready to sally out. This puts the besieging army in an already bad place, due to their poor execution of the siege. From there an intense battle occurs, and if you are only a sergeant or just a soldier as opposed to a leader, the AI besieging army(now the defenders) can choose between rushing out of the camp to save the archers and meet the the enemy troops in the plain between the castle and the siege camp;
Kind of like this with the castle in the background!(but with a siege camp)
or instead try and retreat everyone back into the siege camp and hold the chokepoints.
4:34, only defending instead of rushing
COMPLETELY OPTIONAL: If we were to make it just that much more immersive however, and assume that equipment choice works the same as warband where they have a pool of equipment to choose from, maybe they can put in noble gowns or tunics for more elite units/nobles(aka their civilian clothing) of the besieging army(remember they weren't always in armoured in sieges) to really show how much they caught the besiegers off guard.
All in all, I am no game developer and I really enjoyed the overall gameplay of the way sieges played out, but I can't lie I was disapointed by a lot of siege mechanics(most notably the fact that garrisons don't even join the pitch battle with the relieving army). Its a leap up from warband, but I personally feel the could've gone to the moon.