Glavius
Recruit
Hi guys,
I really like the new siege system, it's far more immersive than in Warband, but I'm super sad to see that sieges are almost really boring to do. I can say that's it come from the AI which is really lacking of strategy, but it also come from a real lack of content. Here some suggestions to make sieges better :
1 ) AI should be able to use loopholes correctly. I mean, this is maybe the point which make AI completely useless in defense. They cant use towers correctly. They just pack on the walls, and 80% of the archers just dont shoot at all.
2 ) Add doors to towers and walls. Do you know any castle in the world and in the history, which dont have any doors ? Once the besieger manage to use the ladders to go on the walls, the battle is over. The besieged just cant do anything and the archers are useless once the attackant is on the wall. Archers should be able to stay in the towers to continue to defend the castle even if the besieger managed to breach the walls.
3 ) Add flamed arrows. The besieged just cant stop the besieger because archers cant shoot flamed arrows to destroy the battering ram or sieges towers. There's a reason if in history, besiegers used animal skins on these siege weapons, it was to make it fire retardant.
4 ) Improve the siege tower. In history, the siege tower was an amazing siege weapon, maybe the best of all time if you look at closely at the history of siege weapons. Actually, the one ingame is poorly designed. Most of the siege towers were made to being able to carry some archers to directly shoot from the siege tower. There's a lot of reference on Internet. Also, the attackant should put some of their soldiers directly on the tower to directly run on the walls. Actually, AI push the tower to the wall, and then, go on the tower, the first guy open the ramp and it make the tower completely useless.
5 ) Improve the AI to make it retreat when the first wall is lost. The logical way to manage a defense of a castle, is to firstly try to defend the first wall/door, and if these are lost, you retreat and go to the second wall/doors. AI should use also the big towers for big cities, it make that archers are way too ineffective because they stay on the walls and get slamed by attackants infantry.
6 ) Improve cities walls. Ok, make the small castle being able to be take with simple ladders and all, why not, these are just meant to be Lords castles. But big cities need way more bigger walls. Actually, you can take a big cities with no siege weapons at all. Cities should be rework and make it attackable only if you have siege weapons. Also, the door break way too fast with the battering arm, onager and trebuchet are just useless.
7 ) Make Onager and Trebuchet better. These weapons are ineffective and useless, I have nothing more to say, you can just notice it ingame.
8 ) More siege towers variety. With my suggestion of bigger city wall, I guess a real siege tower, a big one, with differents floors and archers inside could be amazing.
9 ) Boiled oil. I mean, it's just a basis of castle defense. Also, AI should be able to use these defensive weapons to make siege harder.
10 ) Add a true capital city model. Actually, I cant say which city is the capital of the Western Empire, the South Empire, Battania, etc, because every cities are the same. Could be cool to get a capital city model, very hard to take and all. With big towers, big walls, a big gate, and a big garrison. Could be awesome, with an AI rework, to make the siege end in the dungeon or something like.
These were my suggestions. Siege really need some love to be really cool. This is the mode I like the most and sadly it's way too easy and boring. A city with 100 defenders should be able to defend a castle against 300 or 400 besiegers, there's a reason if some sieges took years and years in the history.
I hope my suggestions will be read by developpers, and I hope sieges will be better in the future, this is maybe the best mode ingame.
I really like the new siege system, it's far more immersive than in Warband, but I'm super sad to see that sieges are almost really boring to do. I can say that's it come from the AI which is really lacking of strategy, but it also come from a real lack of content. Here some suggestions to make sieges better :
1 ) AI should be able to use loopholes correctly. I mean, this is maybe the point which make AI completely useless in defense. They cant use towers correctly. They just pack on the walls, and 80% of the archers just dont shoot at all.
2 ) Add doors to towers and walls. Do you know any castle in the world and in the history, which dont have any doors ? Once the besieger manage to use the ladders to go on the walls, the battle is over. The besieged just cant do anything and the archers are useless once the attackant is on the wall. Archers should be able to stay in the towers to continue to defend the castle even if the besieger managed to breach the walls.
3 ) Add flamed arrows. The besieged just cant stop the besieger because archers cant shoot flamed arrows to destroy the battering ram or sieges towers. There's a reason if in history, besiegers used animal skins on these siege weapons, it was to make it fire retardant.
4 ) Improve the siege tower. In history, the siege tower was an amazing siege weapon, maybe the best of all time if you look at closely at the history of siege weapons. Actually, the one ingame is poorly designed. Most of the siege towers were made to being able to carry some archers to directly shoot from the siege tower. There's a lot of reference on Internet. Also, the attackant should put some of their soldiers directly on the tower to directly run on the walls. Actually, AI push the tower to the wall, and then, go on the tower, the first guy open the ramp and it make the tower completely useless.
5 ) Improve the AI to make it retreat when the first wall is lost. The logical way to manage a defense of a castle, is to firstly try to defend the first wall/door, and if these are lost, you retreat and go to the second wall/doors. AI should use also the big towers for big cities, it make that archers are way too ineffective because they stay on the walls and get slamed by attackants infantry.
6 ) Improve cities walls. Ok, make the small castle being able to be take with simple ladders and all, why not, these are just meant to be Lords castles. But big cities need way more bigger walls. Actually, you can take a big cities with no siege weapons at all. Cities should be rework and make it attackable only if you have siege weapons. Also, the door break way too fast with the battering arm, onager and trebuchet are just useless.
7 ) Make Onager and Trebuchet better. These weapons are ineffective and useless, I have nothing more to say, you can just notice it ingame.
8 ) More siege towers variety. With my suggestion of bigger city wall, I guess a real siege tower, a big one, with differents floors and archers inside could be amazing.
9 ) Boiled oil. I mean, it's just a basis of castle defense. Also, AI should be able to use these defensive weapons to make siege harder.
10 ) Add a true capital city model. Actually, I cant say which city is the capital of the Western Empire, the South Empire, Battania, etc, because every cities are the same. Could be cool to get a capital city model, very hard to take and all. With big towers, big walls, a big gate, and a big garrison. Could be awesome, with an AI rework, to make the siege end in the dungeon or something like.
These were my suggestions. Siege really need some love to be really cool. This is the mode I like the most and sadly it's way too easy and boring. A city with 100 defenders should be able to defend a castle against 300 or 400 besiegers, there's a reason if some sieges took years and years in the history.
I hope my suggestions will be read by developpers, and I hope sieges will be better in the future, this is maybe the best mode ingame.
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