Tentacle
Recruit

I think it would be great idea to have siege weapons implemented. These should be able to be bought from Engineers in major towns and cities. They would require two troops (no peasants-hired blades, they have to be of a faction) to move them about the place, can be destroyed with difficulty and give a -2.0 penalty to speed. These siege weapons could include trebuchets, catapults, siege towers and ballistae. These would fire with some accuracy but would take a while to reload.
Each siege weapon would have it's own type of ammunition. A trebuchet would have cannonballs, which have various bonuses including fire (a fireball! Wow!). Ballistae and siege towers would use huge arrows which splinter on impact. These could also have fire damage and "wieghted arrow heads" which increase damage. Catapults and the like will use huge boulders which can be found very easily on battlefields. Each of these weapons will have to be manned by 2 people in battle, and can be manned on your own with another troop if the previous people manning it were killed. If a siege weapon is left unmanned, it has the possibility of being destroyed by enemies. This leaves wood (which could be used as a crafting material) which can be collected at the end of the battle.
Stuff to do with siege weapons:
- New skill: Siege tactics - Increases the damage and reload rate of siege weapons for your party.
- New items: Boulders, cannonballs, giant arrows.
- New bonuses (for ammo only): Weighted (arrows), burning (everything exept boulders), damaged (any), broken (arrows), chipped (cannonballs), irregular (boulders), huge (boulders).
- New troops: Trebuchet, ballista, catapult, siege tower.
- New NPC: Engineer
- New commodities: Wood, stone (can be sold to engineers to produce ammo along with Iron)
Feedback would be nice, peeps!
Each siege weapon would have it's own type of ammunition. A trebuchet would have cannonballs, which have various bonuses including fire (a fireball! Wow!). Ballistae and siege towers would use huge arrows which splinter on impact. These could also have fire damage and "wieghted arrow heads" which increase damage. Catapults and the like will use huge boulders which can be found very easily on battlefields. Each of these weapons will have to be manned by 2 people in battle, and can be manned on your own with another troop if the previous people manning it were killed. If a siege weapon is left unmanned, it has the possibility of being destroyed by enemies. This leaves wood (which could be used as a crafting material) which can be collected at the end of the battle.
Stuff to do with siege weapons:
- New skill: Siege tactics - Increases the damage and reload rate of siege weapons for your party.
- New items: Boulders, cannonballs, giant arrows.
- New bonuses (for ammo only): Weighted (arrows), burning (everything exept boulders), damaged (any), broken (arrows), chipped (cannonballs), irregular (boulders), huge (boulders).
- New troops: Trebuchet, ballista, catapult, siege tower.
- New NPC: Engineer
- New commodities: Wood, stone (can be sold to engineers to produce ammo along with Iron)
Feedback would be nice, peeps!






