Yesterday, in the Discord Channel, @Younes123 talked about the problems with the current siege tower model. As part of the conversation, I added that the model in my eyes looks unsatisfactory because it lacks an upper level to give covering firing and the access ramp should be sloped downhill favoring the attackers (over the battlements in a horizontal position by default; if there is no battlement the ramp is supposed to be sloped in favor of the attackers.).
The thing is, I remembered in 2015 Taleworlds showed us this:
Here you can see an early version of the battering ram and the siege tower. The current ram, morphologically, makes more sense since its lack of protection favors the gameplay; the shape of the old one provided too much protection for attackers.
In contrast, I think the early model of siege tower makes much more sense than the current one; mostly because of the upper floor and larger dimensions. Perhaps, due to navigation pathfinding problems, the early model with sinuous stairs was replaced by a new one with straight stairs. Under that premise I have thought a simple solution to my way of seeing that it combines a fast vertical deployment (as it is currently) along with an upper floor for support work or covering fire.
For the MP section I think it would work great if players coordinate their attack. While the siege tower is moving towards the walls, a group of shooters may be positioned on the top floor. It would work the same way in the SP section, you would just have to provide an additional path for the AI through the trapdoor ladder (just like in the 2015 video).
I know that this is more of a suggestion and that it should be in the corresponding section. However, I would like to know the opinion of the player's pool (SP and MP) by means of a survey of interests. Both MP and Sp players are aware of the current problems of the current siege tower.
Could a siege tower design in line with what was in 2015 provide an improvement in gameplay?
I think so, but first let's check out the general interest.
The thing is, I remembered in 2015 Taleworlds showed us this:
Here you can see an early version of the battering ram and the siege tower. The current ram, morphologically, makes more sense since its lack of protection favors the gameplay; the shape of the old one provided too much protection for attackers.
In contrast, I think the early model of siege tower makes much more sense than the current one; mostly because of the upper floor and larger dimensions. Perhaps, due to navigation pathfinding problems, the early model with sinuous stairs was replaced by a new one with straight stairs. Under that premise I have thought a simple solution to my way of seeing that it combines a fast vertical deployment (as it is currently) along with an upper floor for support work or covering fire.
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For the MP section I think it would work great if players coordinate their attack. While the siege tower is moving towards the walls, a group of shooters may be positioned on the top floor. It would work the same way in the SP section, you would just have to provide an additional path for the AI through the trapdoor ladder (just like in the 2015 video).
I know that this is more of a suggestion and that it should be in the corresponding section. However, I would like to know the opinion of the player's pool (SP and MP) by means of a survey of interests. Both MP and Sp players are aware of the current problems of the current siege tower.
Could a siege tower design in line with what was in 2015 provide an improvement in gameplay?
I think so, but first let's check out the general interest.