I notice on one or two of the maps designs it seems it's extremely easy for the enemy to bypass all of the flags and go right for the capture point with a small group of cav and essentially cap and win the match without taking any of the other flags.
Had numerous siege battles end within a couple minutes of them starting because enemy got behind and was able to force a defeat. By the time the bell started ringing and a handful of people realized what was happening the defeat countdown was able to complete and gg.
I suggest making the all the other cap points needing to be taken first before unlocking the final square with the ringing bell that ends the game.
Had numerous siege battles end within a couple minutes of them starting because enemy got behind and was able to force a defeat. By the time the bell started ringing and a handful of people realized what was happening the defeat countdown was able to complete and gg.
I suggest making the all the other cap points needing to be taken first before unlocking the final square with the ringing bell that ends the game.


