In Progress Siege OrderOfBattle crash

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Version number
1.1.0
Branch
Main
Modded/unmodded
No, I didn't use any mods.
Dump identifier (optional)
2023-03-02_14.37.17_00000000000000000000000000000000

Tosterr

Recruit
Summary: Since 1.1.0, beta or recent main update I connot enter any siege. Worked fine on 1.0.3.
It says in rlg log

[16:37:11.892] Exception occurred inside invoke: ExecuteBeginMission
Target type: TaleWorlds.MountAndBlade.ViewModelCollection.OrderOfBattle.OrderOfBattleVM
Argument count: 0
Inner message: Object reference not set to an instance of an object.

[16:37:11.908]

Unhandled Exception Code 0xE0434352 at adress 0x7FFFE50840AC
<#######################################################>

#kernelbase.pdb@{8496079A6EFC0BC0ADEEAF258DA57ED0} (1): 0:278700
#clr.pdb@{C360226903384BD4AD0AA03B4CCADAE4} (2): 0:254461
#clr.pdb@{C360226903384BD4AD0AA03B4CCADAE4} (2): 0:919799
@unknown_module@unknown_source (unknown_line): unknown_function
#clr.pdb@{C360226903384BD4AD0AA03B4CCADAE4} (2): 0:252818
#clr.pdb@{C360226903384BD4AD0AA03B4CCADAE4} (2): 0:252520
#clr.pdb@{C360226903384BD4AD0AA03B4CCADAE4} (2): 0:252270
#ntdll.pdb@{9E764CB165CAD8891B92016C1E696D99} (1): 0:691103
#ntdll.pdb@{9E764CB165CAD8891B92016C1E696D99} (1): 0:232291
#clr.pdb@{C360226903384BD4AD0AA03B4CCADAE4} (2): 0:257288
#clr.pdb@{C360226903384BD4AD0AA03B4CCADAE4} (2): 0:257222
#ntdll.pdb@{9E764CB165CAD8891B92016C1E696D99} (1): 0:690975
#ntdll.pdb@{9E764CB165CAD8891B92016C1E696D99} (1): 0:220058
#ntdll.pdb@{9E764CB165CAD8891B92016C1E696D99} (1): 0:208483
#kernelbase.pdb@{8496079A6EFC0BC0ADEEAF258DA57ED0} (1): 0:278700
#clr.pdb@{C360226903384BD4AD0AA03B4CCADAE4} (2): 0:254461
#clr.pdb@{C360226903384BD4AD0AA03B4CCADAE4} (2): 0:1977053
#clr.pdb@{C360226903384BD4AD0AA03B4CCADAE4} (2): 0:1977219
#clr.pdb@{C360226903384BD4AD0AA03B4CCADAE4} (2): 0:1977244
#clr.pdb@{C360226903384BD4AD0AA03B4CCADAE4} (2): 0:6684145
#clr.pdb@{C360226903384BD4AD0AA03B4CCADAE4} (2): 0:3983848
#mscorlib.pdb@{F1D625FBFC0345C2A6AE4540E89E17CC} (2): 0:5888269
#mscorlib.pdb@{F1D625FBFC0345C2A6AE4540E89E17CC} (2): 0:5984754
@unknown_module@unknown_source (unknown_line): unknown_function
@unknown_module@unknown_source (unknown_line): unknown_function
@unknown_module@unknown_source (unknown_line): unknown_function
@unknown_module@unknown_source (unknown_line): unknown_function
@unknown_module@unknown_source (unknown_line): unknown_function
@unknown_module@unknown_source (unknown_line): unknown_function
@unknown_module@unknown_source (unknown_line): unknown_function
@unknown_module@unknown_source (unknown_line): unknown_function
@unknown_module@unknown_source (unknown_line): unknown_function
@unknown_module@unknown_source (unknown_line): unknown_function
@unknown_module@unknown_source (unknown_line): unknown_function
@unknown_module@unknown_source (unknown_line): unknown_function
#clr.pdb@{C360226903384BD4AD0AA03B4CCADAE4} (2): 0:8750
#TaleWorlds.Native.pdb@{8F3D8FBC727F46BC94C9D38AF0E206F6} (1): 0:4821111
#TaleWorlds.Native.pdb@{8F3D8FBC727F46BC94C9D38AF0E206F6} (1): 0:328781
#TaleWorlds.Native.pdb@{8F3D8FBC727F46BC94C9D38AF0E206F6} (1): 0:325669
#TaleWorlds.Native.pdb@{8F3D8FBC727F46BC94C9D38AF0E206F6} (1): 0:276069
#TaleWorlds.Native.pdb@{8F3D8FBC727F46BC94C9D38AF0E206F6} (1): 0:2133783
#TaleWorlds.Native.pdb@{8F3D8FBC727F46BC94C9D38AF0E206F6} (1): 0:2133067
#TaleWorlds.Native.pdb@{8F3D8FBC727F46BC94C9D38AF0E206F6} (1): 0:2136871
#ucrtbase.pdb@{D2AA260C8E49E2C7E9863A55E3BA5C9A} (1): 0:158732
#kernel32.pdb@{A3AB90ADD2403F0A52CBA7DBD5E04DD7} (1): 0:87456
#ntdll.pdb@{9E764CB165CAD8891B92016C1E696D99} (1): 0:18523
-----------------------------------------------
#TaleWorlds.DotNet.AutoGenerated.pdb@{EA198E31D02241F487CD5B1B700D5128} (1): 100663315:0
#TaleWorlds.Library.pdb@{F9A18073BB3549C5B5AA1B3DB8CE1127} (1): 100663500:0
#TaleWorlds.Library.pdb@{F9A18073BB3549C5B5AA1B3DB8CE1127} (1): 100664769:210
#TaleWorlds.GauntletUI.Data.pdb@{5CF3109467BE479FA233A05ED71B738F} (1): 100663363:235
#TaleWorlds.GauntletUI.pdb@{6AD546B1ACE74D769E1FFEECD10005A3} (1): 100665371:32
#TaleWorlds.GauntletUI.pdb@{6AD546B1ACE74D769E1FFEECD10005A3} (1): 100664673:140
#TaleWorlds.GauntletUI.pdb@{6AD546B1ACE74D769E1FFEECD10005A3} (1): 100664669:80
#TaleWorlds.GauntletUI.pdb@{6AD546B1ACE74D769E1FFEECD10005A3} (1): 100663849:170
#TaleWorlds.GauntletUI.pdb@{6AD546B1ACE74D769E1FFEECD10005A3} (1): 100664102:159
#TaleWorlds.ScreenSystem.pdb@{BBB5C42F70B540C180373FDD4012B45E} (1): 100663494:157
#TaleWorlds.ScreenSystem.pdb@{BBB5C42F70B540C180373FDD4012B45E} (1): 100663473:49
#TaleWorlds.Engine.AutoGenerated.pdb@{63F9D2EE72CD44CDA16C6B1F6FE3813B} (1): 100663323:6

I checked my sytem files via sfc command - all are ok
How to Reproduce: Can be reproduced from custom battle, siege map. Crashing after deployment ends (on pressing Ready button)
Have you used cheats and if so which: no, clean installation, no mods, no cheats
Scene Name (if related):
Media (Screenshots & Video):
Computer Specs:
OS: win 11
GPU: AMD Radeon RX 580 2048SP
GPU Driver Version: 31.0.14033.1012
CPU: Intel Xeon E5 v3 1.8 GHz
RAM: 16 GB DDR4
Motherboard: HUANANZHI X99-8M-F
Storage Device (HDD/SSD): SSD
 
Last edited:
Found it. Function "Hide UI" leads to crash in sieges. Can be hided when a battle actualy started.
 
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