Siege mode timer issue

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I wanted to post this on the Technical Issues but it's not really a bug that's related to gameplay issues or whatever.
It's only that the siege maps in EU server start at 15:00 instead of 25:00 so attackers basically always lose on time. For me, grabbing ABCD flags means you win but the defenders don't agree
 
You will need a well organized team to win a siege match in 12-13 minutes. Knowing you will lose 95% of all siege matches in the attacking faction, you automatically take even more fun and excitement in addition out of an MP that has a hard breath already. Why?
 
We need a dedicated multiplayer dev team, Taleworlds must have sold close to 2-3 million copies by now they have the financial support just no company organization.
 
Thank you for letting us know of this issue. This was an unintended change and has been reverted. Siege timer for new games is now back to normal.
 
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