Siege mode should be a two round game

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flashn00b

Sergeant at Arms
Considering the map variety as of now, it seems like things are heavily biased towards the defending team. What I think would be a good remedy for this would be to have two rounds: The first round would be to set a goal for the second team to beat.

If the Defending team successfully defends in the first round
Factions will switch positions and the defenders of the first round will now be on the attacking team. They will need to remove more flags than the previous attackers did last round to win the match

If the Attackers win the first round
A new time limit will be set based on how quickly the attackers overrun the defenders. The new attackers must capture the enemy castle faster than the previous attackers did.
 
We had that system on some of the old warband servers and it would certainly make things more balanced (but also make maps last longer). The latter may even be a good thing, at least until TW manages to fix the "kick after every round" problem.
 
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