With nearly every Siege game I play, there's always a group of griefers in a private discord group who will have "Defenders" feeding instructions to their attacking friends on how to completely bypass the defending team in order to go straight to point G. Because if this, I think there needs to be systems in place to lock control points so that players CANNOT just go straight to G, but instead have to play the game in the following order:
Capture A/B/C to unlock D/E/F
Capture D/E/F to unlock G
With things currently as they are, there really is no excuse for Siege Mode to be designed the way that it's designed. I get that we have some intentional imbalances put in the game, but can we at least keep those imbalances restricted to the class system, rather than also have it apply to gamemode design?
EDIT: I think a good way to compensate for such changes would be to also do this:
Morale loss over time: If the attackers have one or more flags, their morale loss is slowed, or completely halted at 3 flags.
Morale gain on flag removal: Increase from 3 stars to 5.
Capture A/B/C to unlock D/E/F
Capture D/E/F to unlock G
With things currently as they are, there really is no excuse for Siege Mode to be designed the way that it's designed. I get that we have some intentional imbalances put in the game, but can we at least keep those imbalances restricted to the class system, rather than also have it apply to gamemode design?
EDIT: I think a good way to compensate for such changes would be to also do this:
Morale loss over time: If the attackers have one or more flags, their morale loss is slowed, or completely halted at 3 flags.
Morale gain on flag removal: Increase from 3 stars to 5.
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