ferryman
Knight

I have been thinking about siege mod a little because it's claimed to be very interesting and unique.
Here are few of my suggestions.
Warning: Probably most of them is not possible to make !!!!!
I would appreciate if experienced modders post if the game engine allows such functions or not.
1. Siege engines + ways how to get inside castle.
Battering ram - I think its possible to make one.(it should be technically similar to siege tower just there will be an animation
of castle doors opening when the ram reaches the gate.)
- I also highly suggest that people moving ram/siege tower should be barehanded (the other players will
have to shield them ,even with their bodies
). But i dont know if players are capable moving sige engines
because in native only bots could.
Ladders -If its possible make them equip able.If you drop it with "G" key it will just fall in the way player is oriented.
But there will be a line around castle designating the right distance from castle so you know when to drop
it.
- The problem is that the ladders in native are impenetrable (some arrows can get through and some are
illogically floating in air)
Breakable doors/gates - Breakable like shields with high durability (mainly axes will have slight effect).
- Imagine Celtic village with palisade wall ,where you have to chop the outer gate after it the inner
gate and at last capture the chieftain's hut.
Attack from the sea - Attacking and raiding seaside town with Drakkars full of Nords waiting for bloodshed. Simply
amazing.
- The drakkars will float by designated road you will just disembark.
Tunnel - You will go to castle through tunnel (kind of stupid ,because tunnels were used to destroy fortification
not to invade castle)
Spy - One or two players from attackers will spawn at defenders castle (they will have the same armour as
defenders ,the only difference is that they can be killed by defenders (weapons does not bounce
off)).
- there will be needed random spawn of all troops around castle because if all spawned at the same
place they will be found out very quickly.
- mission for spies is to open gate or destroy/use gate mechanism , if they fail attackers have to chop
the gate (they will lose time)
2. Defenders weapons
Rocks - Probably not possible to throw big rocks at ladder climbing enemies.
Burning oil - Proly too not possible.
Stakes - Grounded stakes that will kill horses again probably not possible.
3. Hybrid conquest/siege mode
- will be limited by time not by number of respawns (maybe bots will be limited at least on defending
side). This will prevent from running to corner of map or hiding somewhere.
- pretty simple attackers conquest spawns and move forward ,while defenders are trying to hold
spawns as much as they can.
Here's a little map that i sketched (Yes i know my drawing sucks).
Also i highly suggest that there will be at least two ways how to invade castle so the defenders will have to focus on various points.
4. Off-topic : Rescue mode
a) Players agains AI
-just chop your way through mass of enemies to the castle prison ,free the king/lord ,make him follow
you (via command or dialog?) and escort him to your spawn point.
-there won't be respawn
- the problem is that AI is stupid so one player can easily lure guards somewhere and others can easily
fulfil the task .
b) Palyers vs. Players
- one side have to free vilagers from bandits.
- Similar to Counter Strike
- Bandits avoid rescue of hostages , but once they are saved (following enemy) kill them.
- Rescuers save hostages and dont let enemy harm them while rescuing.
That's all folks. Feel free to post your suggestions.
Here are few of my suggestions.
Warning: Probably most of them is not possible to make !!!!!
I would appreciate if experienced modders post if the game engine allows such functions or not.
1. Siege engines + ways how to get inside castle.
Battering ram - I think its possible to make one.(it should be technically similar to siege tower just there will be an animation
of castle doors opening when the ram reaches the gate.)
- I also highly suggest that people moving ram/siege tower should be barehanded (the other players will
have to shield them ,even with their bodies
because in native only bots could.
Ladders -If its possible make them equip able.If you drop it with "G" key it will just fall in the way player is oriented.
But there will be a line around castle designating the right distance from castle so you know when to drop
it.
- The problem is that the ladders in native are impenetrable (some arrows can get through and some are
illogically floating in air)
Breakable doors/gates - Breakable like shields with high durability (mainly axes will have slight effect).
- Imagine Celtic village with palisade wall ,where you have to chop the outer gate after it the inner
gate and at last capture the chieftain's hut.
Attack from the sea - Attacking and raiding seaside town with Drakkars full of Nords waiting for bloodshed. Simply
amazing.
- The drakkars will float by designated road you will just disembark.
Tunnel - You will go to castle through tunnel (kind of stupid ,because tunnels were used to destroy fortification
not to invade castle)
Spy - One or two players from attackers will spawn at defenders castle (they will have the same armour as
defenders ,the only difference is that they can be killed by defenders (weapons does not bounce
off)).
- there will be needed random spawn of all troops around castle because if all spawned at the same
place they will be found out very quickly.
- mission for spies is to open gate or destroy/use gate mechanism , if they fail attackers have to chop
the gate (they will lose time)
2. Defenders weapons
Rocks - Probably not possible to throw big rocks at ladder climbing enemies.
Burning oil - Proly too not possible.
Stakes - Grounded stakes that will kill horses again probably not possible.
3. Hybrid conquest/siege mode
- will be limited by time not by number of respawns (maybe bots will be limited at least on defending
side). This will prevent from running to corner of map or hiding somewhere.
- pretty simple attackers conquest spawns and move forward ,while defenders are trying to hold
spawns as much as they can.
Here's a little map that i sketched (Yes i know my drawing sucks).
Also i highly suggest that there will be at least two ways how to invade castle so the defenders will have to focus on various points.
4. Off-topic : Rescue mode
a) Players agains AI
-just chop your way through mass of enemies to the castle prison ,free the king/lord ,make him follow
you (via command or dialog?) and escort him to your spawn point.
-there won't be respawn
- the problem is that AI is stupid so one player can easily lure guards somewhere and others can easily
fulfil the task .
b) Palyers vs. Players
- one side have to free vilagers from bandits.
- Similar to Counter Strike
- Bandits avoid rescue of hostages , but once they are saved (following enemy) kill them.
- Rescuers save hostages and dont let enemy harm them while rescuing.
That's all folks. Feel free to post your suggestions.




