Siege Map That Attackers Rush Last Point

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So frustrating to sit in que for 15 minutes just to get the terrible siege map that the attackers can rush straight to the last point and defenders can't even get there! Please balance defender spawns. I am referring to the map that attackers can break a door in a tunnel area & rush straight to G. After first spawn wave, defenders spawn outside of main castle and cannot get back inside without to an edge of the map to get back into castle.
 
This is legit. But it's also defenders fault attacker can get in, stupid attacker cav rush out and leave the door open (most of them don't even realize they can get out of that castle without opening any doors. dumbasses) for attacker to just waltz in. If you spawn as a cav on defender you will spawn inside the castle; it's not ideal but you can either let your defenders in or protect G yourself, or close gate after you cav leave. Until someone fixes the map them's your best odds.
 
Not everyone spawns outside, it's up to those spawning inside to open up the 2 small doors next to the big gate. Difficult for attackers to get through there at the start and it opens up more defenders to protect the tunnel from the inside. It's the most interesting siege map right now if you ask me, as it strongly rewards teamwork on both sides. So if the attackers coordinate and rush G via tunnel while defenders run around like headless chickens, yeah, it's going to be over real quick. Look at it this way, the team with vastly superior teamwork is most likely to win in the end anyway, so this map at least provides a quick death if you're in that boat.

As for defender cavalry, they should opt to use the backdoor ramp instead of the side gate. Gets them outside without leaving any entry points open for the enemy.
 
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