Octanoz
Regular
I just lost a 1400 to 800 siege where I had cracked two walls and left the defenders without any ballistae or catapults.Which is still perfectly possible were it not for the fact that the defending troops inside the wall were never fighting more than 10 attackers at a time. This happened because reinforcements for the defenders spawn in about 3 to 5 meters away for the defending group. The attackers spawn in on the other side of the map. Defenders spawn in in groups where attackers seem to be spawning in 1 by 1. Also archers on top of the walls respawn and that's a bit silly. When you have these teleport in right on top of your attackers and then take them out, that's OP as hell.
I would suggest to have the defenders spawn in from a bit further away and the attackers significantly closer by. Alternatively, let the attackers hold until they have a decently sized group (relative to the total size of the attacking army, maybe 10%, maybe even more?) before charging in.
Another interesting suggestion I saw on the forum here is to choose a preferred route for your army. So, say, send them primarily to the hole in the left wall or climb ladders / siege towers over the left wall. Until you start issuing your commands they will all follow that path. Issuing commands resets back to a more homogenized attack. Or perhaps our commands should include the option of directing our troops over the left or right side anyway. Of course, only if the defending AI is able to react to this and not stand idle at the wrong part of the wall.
I would suggest to have the defenders spawn in from a bit further away and the attackers significantly closer by. Alternatively, let the attackers hold until they have a decently sized group (relative to the total size of the attacking army, maybe 10%, maybe even more?) before charging in.
Another interesting suggestion I saw on the forum here is to choose a preferred route for your army. So, say, send them primarily to the hole in the left wall or climb ladders / siege towers over the left wall. Until you start issuing your commands they will all follow that path. Issuing commands resets back to a more homogenized attack. Or perhaps our commands should include the option of directing our troops over the left or right side anyway. Of course, only if the defending AI is able to react to this and not stand idle at the wrong part of the wall.