TheGioManDude
Squire
Here are my suggestions to make Siege Maps more fun:
1. Remove the destroyable wall gap barricades to make actual siege portion of the game more tactical and fun.
Currently, once the attacker side destroys the barricaded walls with catapults (which is almost impossible to prevent), then the attacker side gets instant access to the inner fortress and in some maps all the way to the G flag). I would understand it if it took a bit of time, but the barricaded walls come down almost instantly.
2. Make 2 Flags Capturable at any given time.
What I mean by this is, once the game starts the attacker and defender only focus on A and B flags. This would make defending and attacking that more fun and tactical. This would also necessitate the attackers to utilize the siege tower, battering ram and ladders more, to defend these tools more effectively and with teamwork. Currently one person sneaks by the defenders, starts capping F,G and other flags and the siege just crumbles. Under normal circumstances, this would be okay, but usually the game does not have that many people to defend against the backcappers. I also believe only 2 flags active at any given time would make sieges more fun in general.
3. Add defenses around siege machines so that defense cant shoot them right of the bat.
The current siege machines start getting pelted by enemy catapults (mangonels) immediately. And players have memorized their locations so they can immediately get the shots in accurately. I think there needs to be some defenses around these machines to protect them.
4. Add different (and differently strong) siege machines for every faction.
5. If you remove destroyable wall gap barricades, then more ladders are needed, more ladders more siege action.
1. Remove the destroyable wall gap barricades to make actual siege portion of the game more tactical and fun.
Currently, once the attacker side destroys the barricaded walls with catapults (which is almost impossible to prevent), then the attacker side gets instant access to the inner fortress and in some maps all the way to the G flag). I would understand it if it took a bit of time, but the barricaded walls come down almost instantly.
2. Make 2 Flags Capturable at any given time.
What I mean by this is, once the game starts the attacker and defender only focus on A and B flags. This would make defending and attacking that more fun and tactical. This would also necessitate the attackers to utilize the siege tower, battering ram and ladders more, to defend these tools more effectively and with teamwork. Currently one person sneaks by the defenders, starts capping F,G and other flags and the siege just crumbles. Under normal circumstances, this would be okay, but usually the game does not have that many people to defend against the backcappers. I also believe only 2 flags active at any given time would make sieges more fun in general.
3. Add defenses around siege machines so that defense cant shoot them right of the bat.
The current siege machines start getting pelted by enemy catapults (mangonels) immediately. And players have memorized their locations so they can immediately get the shots in accurately. I think there needs to be some defenses around these machines to protect them.
4. Add different (and differently strong) siege machines for every faction.
5. If you remove destroyable wall gap barricades, then more ladders are needed, more ladders more siege action.