Resolved Siege formation bug

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Version number
e1.6.0.
Branch
Beta
Modded/unmodded
Yes, but I removed mods.
Dump identifier (optional)
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Andreypride

Recruit
Summary:
If during the siege the first formation of troops is taken under control, then after the destruction of the ram, all archers merge with the infantry on the right and left sides of the wall and begin to fight in close combat. If the first formation is not taken under your control, then strange, not logical movements between the formations occur, but as a result everything comes back to normal.

How to Reproduce:
Take control of the first formation. Break the ram. Wait for the merger of the archers with the infantry. (There were no towers, only stairs. I don’t know what will happen with the towers)

Have you used cheats and if so which: -
Scene Name (if related): Uthelaim, but I think it doesn't depend on the scene. Everywhere so.
Media (Screenshots & Video):
Before the merger
After the merger

Bonus:
Troops use only one ladder. Take turns. They crawl only along the one that was raised on the wall by the second. When the first one is thrown off, it is lifted and crawled only on it. And so it repeats.
First ladder
Second ladder

P.S.: Please note three other issues that have been overlooked.
1. https://forums.taleworlds.com/index.php?threads/mercenaries-are-too-noble.444166/
2. https://forums.taleworlds.com/index.php?threads/villages-are-dying-out.444064/
3. https://forums.taleworlds.com/index.php?threads/bug-with-prisoners.443973/
 

MArdA TaleWorlds

Community Support & Localization
Community Support
M&BWBWF&SNWVC
Forwarded to the QA team for further investigation. We will reach out again if we need more information. Thanks for reporting and sorry for any inconvenience!
 

elysebluemoon

Community Support
Community Support
I have been informed that this issue is fixed on our development branch and the fix will be implemented with the upcoming patches. Thanks for reporting!
 
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