Ivan_Nikitin
Recruit
To test things out i had several uncontrolled sieges as a member of AI army.
1. Ram + Tower.
As tower reaches the walls earlier than ram brakes the gates, all the ram's "personel" is running to the towers or even the ladders which is stupid. Then, when scripted 10 guys break the inner gates everyone start to get back and as the garrison is static as in warband and the squad defending the gates dont have their flanks covered they get slaughtered by the whole army, while no men or insignificant amount usue towers. Then AI just need to kill the rest of enemies which are either reinforcements or static archers on the walls.
2. Ram only
As soon as ram destroys outer gate all men start using ladders and as in the previous case they get back as the inner gate is broken by those script-brave men. Then it goes by the same scenario.
3. Tower only
The most ridiculous one. To begin with, Siege Towers are not used properly and usually when they approach the walls only one man climbs it and starts fighting while everyone else is thinking. Even tho my men were able to climb the tower and start the fight, static defenders were grouped up on the so tight that noone was able to pass through and all of attackers died trying. The only way around is to jump which AI cant do. At the same time, men who climbed the ladders were able to kill all the defenders on their side and go inside the city, tho died soon after trying to open the gates (idea is great, but unfortunately works really bad. One man opens the gate and runs away, immediately one defender runs to close it and noone really cares) and defenders regained control of the wall sector soon. Here are some pictures
Here is how i think it should be:
1. Effectivness of siege equipment.
Ladders<<Rams<<Towers.
There are many examples in history telling that escapade (assault with ladders) is the bloodiest way to assault a wall. Right now i believe that they work pretty good and actually give you a chance to capture a settlement tho losing a lot of men.
Battering ram should be way less effective as people who go thru the gates can be easily killed by archers or just by stones thrown at them. I think there should be more of this in the game then it is right now (two men throwing stones lol). Also thus defenders who protect the gates should at least have cowered flanks or be less static as now they just dont really fight, they just stand and die. Gates should be harder to be broken with usual weaponry as it is in reality.
Siege towers should be much more effective then they are right now as they should be the most time-consuming but effective way to capture a settlement. Many men gather on the top of the tower and all together assault the wall, sounds pretty good.
2. Effectivness of defenders artillery.
While playing the game only once there was a situation where a lucky hit of defenders' artillery destroyed a Ram. I believe that AI should be able to handle artillery better so they could destroy 1 piece of attackers' siege equipment thus making it pointless to assault using 1 piece and making the settlements more defendable.
3. Big locations, small fighting areas.
Many cities and castles now have double walls or other fortifications that are not used. Now its just breaking the defenders and the battle is over, but it could be much more. Also miss keep fight from warband)
Here are my thoughts on sieges and what has to be changed about siege equipment, if you have anything to add or discuss - feel free, we are here for that.
P.S. I am not complaining about the game's issues, i know the game is in EA and i am really thankful for developers' hard work and i am patiently waiting for several things to be fixed and i believe that the game will be perfect.
P.S.S. Sorry, i am not great at writing, English is not my native language.
1. Ram + Tower.
As tower reaches the walls earlier than ram brakes the gates, all the ram's "personel" is running to the towers or even the ladders which is stupid. Then, when scripted 10 guys break the inner gates everyone start to get back and as the garrison is static as in warband and the squad defending the gates dont have their flanks covered they get slaughtered by the whole army, while no men or insignificant amount usue towers. Then AI just need to kill the rest of enemies which are either reinforcements or static archers on the walls.
2. Ram only
As soon as ram destroys outer gate all men start using ladders and as in the previous case they get back as the inner gate is broken by those script-brave men. Then it goes by the same scenario.
3. Tower only
The most ridiculous one. To begin with, Siege Towers are not used properly and usually when they approach the walls only one man climbs it and starts fighting while everyone else is thinking. Even tho my men were able to climb the tower and start the fight, static defenders were grouped up on the so tight that noone was able to pass through and all of attackers died trying. The only way around is to jump which AI cant do. At the same time, men who climbed the ladders were able to kill all the defenders on their side and go inside the city, tho died soon after trying to open the gates (idea is great, but unfortunately works really bad. One man opens the gate and runs away, immediately one defender runs to close it and noone really cares) and defenders regained control of the wall sector soon. Here are some pictures
1. Effectivness of siege equipment.
Ladders<<Rams<<Towers.
There are many examples in history telling that escapade (assault with ladders) is the bloodiest way to assault a wall. Right now i believe that they work pretty good and actually give you a chance to capture a settlement tho losing a lot of men.
Battering ram should be way less effective as people who go thru the gates can be easily killed by archers or just by stones thrown at them. I think there should be more of this in the game then it is right now (two men throwing stones lol). Also thus defenders who protect the gates should at least have cowered flanks or be less static as now they just dont really fight, they just stand and die. Gates should be harder to be broken with usual weaponry as it is in reality.
Siege towers should be much more effective then they are right now as they should be the most time-consuming but effective way to capture a settlement. Many men gather on the top of the tower and all together assault the wall, sounds pretty good.
2. Effectivness of defenders artillery.
While playing the game only once there was a situation where a lucky hit of defenders' artillery destroyed a Ram. I believe that AI should be able to handle artillery better so they could destroy 1 piece of attackers' siege equipment thus making it pointless to assault using 1 piece and making the settlements more defendable.
3. Big locations, small fighting areas.
Many cities and castles now have double walls or other fortifications that are not used. Now its just breaking the defenders and the battle is over, but it could be much more. Also miss keep fight from warband)
Here are my thoughts on sieges and what has to be changed about siege equipment, if you have anything to add or discuss - feel free, we are here for that.
P.S. I am not complaining about the game's issues, i know the game is in EA and i am really thankful for developers' hard work and i am patiently waiting for several things to be fixed and i believe that the game will be perfect.
P.S.S. Sorry, i am not great at writing, English is not my native language.
Last edited: