皮w蛋 posts this suggestion in the Chinese section.
I think it is solid, so I translated it and reposted it to see how you guys judge this suggestion.
A full siege match takes 30 minutes, and morale is the key to decide the game. When one side reduces to 0, the opposite side wins the game.
Morale reduces or not decide by the flags:
attackers need to do these things when the match starts:
So we can find if two sides have equal players numbers, attackers need to do far more things than defenders. The number of attacking flags is always less than the defenders' number, so it is difficult to capture and hold a flag for a while.
But if attackers didn't take a single flag entirely, that means remain losing morale. It always happens in the beginning stage. We can see most attackers cannot take a flag from the beginning or through by otherways to slow down morale reduction. When attackers are attacking the AB flag, morale is already reduced to 1-3, which means defenders can defeat attackers at any time; it is critical.
And the custom server will reboot from any match starts. Throughout five minutes of the warmup stage to start a game, I deem the gameplay is terrible.
I suggest securing the morale to the maximum value for both sides during the beginning 3 minutes. No reduction, no addition.
I think it is solid, so I translated it and reposted it to see how you guys judge this suggestion.
A full siege match takes 30 minutes, and morale is the key to decide the game. When one side reduces to 0, the opposite side wins the game.
Morale reduces or not decide by the flags:
- When attackers didn't capture a single flag, the morale keeps drop.
- When attackers completely captured and removed a single flag, attackers receive three morale.
- When defenders' G flag taken by the attackers, defenders' morale reducing quickly.
- When defenders have wholly taken the G flag, the morale goes up.
attackers need to do these things when the match starts:
- Using trebuchets to destroying walls.
- Protect trebuchets from defenders.
- Moving rams to break down the front gate.
- Moving siege tower.
- Walk to the flag from spawn point, defeat the defenders around flags, and capture the flag.
- Attack enemy by combat.
- Attack enemy with ranged weapons.
So we can find if two sides have equal players numbers, attackers need to do far more things than defenders. The number of attacking flags is always less than the defenders' number, so it is difficult to capture and hold a flag for a while.
But if attackers didn't take a single flag entirely, that means remain losing morale. It always happens in the beginning stage. We can see most attackers cannot take a flag from the beginning or through by otherways to slow down morale reduction. When attackers are attacking the AB flag, morale is already reduced to 1-3, which means defenders can defeat attackers at any time; it is critical.
And the custom server will reboot from any match starts. Throughout five minutes of the warmup stage to start a game, I deem the gameplay is terrible.
I suggest securing the morale to the maximum value for both sides during the beginning 3 minutes. No reduction, no addition.
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