sideways dive

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Pocky

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One thing that would be really cool were if you tapped a or d you dove in that direction, you could use this to jump out of the way of charging horses etc. The drawback would be that you are of course lying on the ground and vulnerable to attack on the ground, like when you are knocked over by horse or a heavy weapon. This could be affected by the weight of your armour as well.
 
This needs to be in suggestions with the several other instances of it. I however, unlike Ingolifs, do approve a fall over sideways maneuver with a "get up" penalty related to the weight of armor.
 
Maybe if a Searaider broke my left arm I could roll off of my horse and throw a hand grenade that would kill ten men at the same time. Like John Wayne.
 
To dodge a charging horse, if needed I would make a dive, not just hope that my starfing speed is enough. The animation would be simple: no rollings or such, just a simple dive and then the character rises. But the problem arises when battling npc's and them using this. It might get sometimes frustrating. I'd suggest that npcs would not always try to dodge but to kill the rider.
 
Actually, I don't see why people call this idea "actionish"...it's a perfectly reasonable idea...

If I had a horse approaching me at full speed, heck, I'd dive, no question about it.

But as stated, armor etc should play a part as well...
 
I'd try to dive as well if a horse was approaching me with a rider intent on making my bowels a decorative hat. Though knowing my luck I'd dive into the path of the horse, and get trampled on as the horse went past.
"Hey! That's my spleen, not a decoration for your horse shoe!"
 
ilex said:
To dodge a charging horse, if needed I would make a dive, not just hope that my starfing speed is enough. The animation would be simple: no rollings or such, just a simple dive and then the character rises. But the problem arises when battling npc's and them using this. It might get sometimes frustrating. I'd suggest that npcs would not always try to dodge but to kill the rider.
No that I can agree. Not even I would use it all the time, because if your alone and just fighting a horseman, it would be easeer to kill it than just dodge it all the time. And NPC:s would use it sometime, at a random between 1 and 100 maybe.
 
You can make the ability to dogdge based on athletics skill. At zero you can't do anything. At 2, a short side-step. At 4, a dive to the side. At 6, a dive and roll (more distance faster). At 8, dive, roll, and get back to your feet at the end of your roll. At 10, same as 8 but you can either swing your weapon or put up your shield as you stand up.
 
Skyrage said:
Actually, I don't see why people call this idea "actionish"...it's a perfectly reasonable idea...

If I had a horse approaching me at full speed, heck, I'd dive, no question about it.

But as stated, armor etc should play a part as well...

Before the kiddies turn M&B into the medieval version of Quake, have you actually taken the effort to watch real-life SCA tournaments and did you see anyone of the contestants in armour deliberately doing a dive for any conceivable reason ?

For your reading pleasure, perhaps you should consider the large selection of excellent books on medieval martial techniques from the publisher Paladin Books, including the vaunted treatise on medieval combat 'Codex Wallerstein' which was written in the 15th Century by the very people who practice this kind of warfare. While you are at it, you should also purchase their video of longtime medieval combat proponent Hank Reinhardt demonstrating techniques that actually work instead of techniques you saw in Hollywood.

I don't see anything in the literature that suggests the 'dive'. And the fact is they probably did not 'dive'.

Which leads me to a question...why are you having so much difficulty fighting cavalry in M&B? Most of the time, I don't have any problems. I just move sideways away from its path.

This is one of those abstract suggestions that looks good on paper but will probably end up opening a can of worms in terms of gameplay. Just to give you an example about how 'gaming warriors' tend to think, look at how they programmed CounterStrike.....I have been involved with gun sports and firearms for a long time...real life shooters don't bunny-hop like they do in Counterstrike. For one thing, you look stupid, for another you won't hit a damn thing jumping around like a monkey.

You would expect people to have enough common sense to understand that. Unfortunately, the situation with most computer weekend warriors is that they are willing to believe that some idiot feature they see in a game mirrors what it must be like in real-life and if they don't see such a feature implemented in subsequent games, then the game is simply not kosher.

As always, a game such as this must strive for a good balance between reality and artistic licence so that it is still fun to play. Too much realism can get boring.

But honestly fellas, let's also not overdo it with the artistic licence bit.
 
Well, being able to dive sideways and dodge an attack that way has it's advantages and disadvantages. On the positive side, it gives you a possibility to dodge charging horses etc. in a much easier and more spectacular way. On the downside, however, it would also allow you, with some practice, to dodge arrows, bolts, swords etc. - something that, being a LARPie and long-time medieval reenactor, i know is impossible without being Neo. And I am sure, no one wants a Matrix-M&B...
So what is the other option? Make it one! Why not give those players that like action oriented moves the ability to choose a more action-oriented control set? Certainly, this would impact the difficulty and the AI would have to be taught not to roll around like a ball, but in general I think that creating a "realistic" and "action-oriented" moveset would be the best compromise.
 
I think it would be funny to play a character like Kwai Cheng Kane from the old Kung Fu show where you could grab arrows out of the air and dodge horses while rendering your enemies helpless with a swift kick or a well placed open hand chop. And you wouldn't need to buy any armor or food, hell I don't think that guy even rented a hotel room, it was all inner stength. Spouting philosophy and kicking ass.
 
Harr-the-Ruskie said:
Skyrage said:
Actually, I don't see why people call this idea "actionish"...it's a perfectly reasonable idea...

If I had a horse approaching me at full speed, heck, I'd dive, no question about it.

But as stated, armor etc should play a part as well...

Before the kiddies turn M&B into the medieval version of Quake, have you actually taken the effort to watch real-life SCA tournaments and did you see anyone of the contestants in armour deliberately doing a dive for any conceivable reason ?

For your reading pleasure, perhaps you should consider the large selection of excellent books on medieval martial techniques from the publisher Paladin Books, including the vaunted treatise on medieval combat 'Codex Wallerstein' which was written in the 15th Century by the very people who practice this kind of warfare. While you are at it, you should also purchase their video of longtime medieval combat proponent Hank Reinhardt demonstrating techniques that actually work instead of techniques you saw in Hollywood.

I don't see anything in the literature that suggests the 'dive'. And the fact is they probably did not 'dive'.

Which leads me to a question...why are you having so much difficulty fighting cavalry in M&B? Most of the time, I don't have any problems. I just move sideways away from its path.

This is one of those abstract suggestions that looks good on paper but will probably end up opening a can of worms in terms of gameplay. Just to give you an example about how 'gaming warriors' tend to think, look at how they programmed CounterStrike.....I have been involved with gun sports and firearms for a long time...real life shooters don't bunny-hop like they do in Counterstrike. For one thing, you look stupid, for another you won't hit a damn thing jumping around like a monkey.

You would expect people to have enough common sense to understand that. Unfortunately, the situation with most computer weekend warriors is that they are willing to believe that some idiot feature they see in a game mirrors what it must be like in real-life and if they don't see such a feature implemented in subsequent games, then the game is simply not kosher.

As always, a game such as this must strive for a good balance between reality and artistic licence so that it is still fun to play. Too much realism can get boring.

But honestly fellas, let's also not overdo it with the artistic licence bit.

I agree with this. lets not have the kiddies that saw too much hollywood decide what this game will be like.
 
your armour would make it hard to get up, and by the time you get up, the horse simply turned and the rider kills you.
 
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