Skyrage said:
Actually, I don't see why people call this idea "actionish"...it's a perfectly reasonable idea...
If I had a horse approaching me at full speed, heck, I'd dive, no question about it.
But as stated, armor etc should play a part as well...
Before the kiddies turn M&B into the medieval version of Quake, have you actually taken the effort to watch real-life SCA tournaments and did you see anyone of the contestants in armour deliberately doing a dive for any conceivable reason ?
For your reading pleasure, perhaps you should consider the large selection of excellent books on medieval martial techniques from the publisher Paladin Books, including the vaunted treatise on medieval combat 'Codex Wallerstein' which was written in the 15th Century by the very people who practice this kind of warfare. While you are at it, you should also purchase their video of longtime medieval combat proponent Hank Reinhardt demonstrating techniques that actually work instead of techniques you saw in Hollywood.
I don't see anything in the literature that suggests the 'dive'. And the fact is they probably did not 'dive'.
Which leads me to a question...why are you having so much difficulty fighting cavalry in M&B? Most of the time, I don't have any problems. I just move sideways away from its path.
This is one of those abstract suggestions that looks good on paper but will probably end up opening a can of worms in terms of gameplay. Just to give you an example about how 'gaming warriors' tend to think, look at how they programmed CounterStrike.....I have been involved with gun sports and firearms for a long time...real life shooters don't bunny-hop like they do in Counterstrike. For one thing, you look stupid, for another you won't hit a damn thing jumping around like a monkey.
You would expect people to have enough common sense to understand that. Unfortunately, the situation with most computer weekend warriors is that they are willing to believe that some idiot feature they see in a game mirrors what it must be like in real-life and if they don't see such a feature implemented in subsequent games, then the game is simply not kosher.
As always, a game such as this must strive for a good balance between reality and artistic licence so that it is still fun to play. Too much realism can get boring.
But honestly fellas, let's also not overdo it with the artistic licence bit.