Shout mod?

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No prob.

I took the liberty to modify this a little.

So now i try to implement a berserk ability.
Some shouting (Warcry) waving (cheer_anim) and of course some player boost.

We'll see how it goes.
 
Well, i didn't get Slawomirs script to work. I probably did something wrong. Any way i got the voice commands to work through multiple

Which script didn't work? From this topic, or from here: http://forums.taleworlds.com/index.php/topic,8652.msg1519837.html#msg1519837 ?
 
MountainBlade 说:
For the boost this might help: http://forums.taleworlds.com/index.php/topic,58398.0.html

This kicks a$$.
My warrior now growls like a demon, waves his axe AND gets a boost and then KILLS KILLS KILLS!



Slawomir of Aaarrghh 说:
Well, i didn't get Slawomirs script to work. I probably did something wrong. Any way i got the voice commands to work through multiple

Which script didn't work? From this topic, or from here: http://forums.taleworlds.com/index.php/topic,8652.msg1519837.html#msg1519837 ?

The link to the script extchange.
I tried it but I got loads of errors when building the module.
I probably did something incredibly foolish to actually fail to implement a complete working script.
But I found a workaround for it. But it only works for male thou.

(0, 0, 0, [(key_clicked,key_f1)],
    [(get_player_agent_no, ":player"),
      (agent_play_sound, ":player", "snd_order_halt_male"),
      ##(agent_set_animation, ":player", "anim_cheer"),
  ]),
 
  (0, 0, 0, [(key_clicked,key_f3)],
    [(get_player_agent_no, ":player"),
      (agent_play_sound, ":player", "snd_order_charge_male"),
      ##(agent_set_animation, ":player", "anim_cheer"),
  ]),
 
  (0, 0, 0, [(key_clicked,key_f5)],
    [(get_player_agent_no, ":player"),
      (agent_play_sound, ":player", "snd_order_hold_fire_male"),
      ##(agent_set_animation, ":player", "anim_cheer"),
  ]),
 
  (0, 0, 0, [(key_clicked,key_f6)],
    [(get_player_agent_no, ":player"),
      (agent_play_sound, ":player", "snd_order_advance_male"),
      ##(agent_set_animation, ":player", "anim_cheer"),
  ]),
 
  (0, 0, 0, [(key_clicked,key_f7)],
    [(get_player_agent_no, ":player"),
      (agent_play_sound, ":player", "snd_order_fall_back_male"),
      ##(agent_set_animation, ":player", "anim_cheer"),
  ]),
 
  (0, 0, 0, [(key_clicked,key_f:cool:],
    [(get_player_agent_no, ":player"),
      (agent_play_sound, ":player", "snd_order_stand_closer_male"),
      ##(agent_set_animation, ":player", "anim_cheer"),
  ]),
 
  (0, 0, 0, [(key_clicked,key_f9)],
    [(get_player_agent_no, ":player"),
      (agent_play_sound, ":player", "snd_order_spread_out_male"),
      ##(agent_set_animation, ":player", "anim_cheer"),
  ]),
 
    (0, 0, 0, [(key_clicked,key_2)],
    [(get_player_agent_no, ":player"),
      (agent_play_sound, ":player", "snd_order_infantry_male"),
      ##(agent_set_animation, ":player", "anim_cheer"),
  ]),
 
      (0, 0, 0, [(key_clicked,key_3)],
    [(get_player_agent_no, ":player"),
      (agent_play_sound, ":player", "snd_order_archers_male"),
      ##(agent_set_animation, ":player", "anim_cheer"),
  ]),
 
    (0, 0, 0, [(key_clicked,key_4)],
    [(get_player_agent_no, ":player"),
      (agent_play_sound, ":player", "snd_order_cavalry_male"),
      ##(agent_set_animation, ":player", "anim_cheer"),
  ]),
 
    (0, 0, 0, [(key_clicked,key_g)],
    [(get_player_agent_no, ":player"),
      (agent_play_sound, ":player", "snd_taunt_male"),
      ##(agent_set_animation, ":player", "anim_cheer"),
  ]),
 
    (0, 0, 0, [(key_clicked,key_v)],
    [(get_player_agent_no, ":player"),
      (agent_play_sound, ":player", "snd_taunt_male_2"),
      ##(agent_set_animation, ":player", "anim_cheer"),
  ]),

  (0, 0, 0, [(key_clicked,key_h)],
    [(get_player_agent_no, ":player"),
      (agent_play_sound, ":player", "snd_battle_horn"),
      ##(agent_set_animation, ":player", "anim_cheer"),
  ]),
 
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