(0, 0, 0, [(key_clicked,key_f1)],
[(get_player_agent_no, ":player"),
(agent_play_sound, ":player", "snd_order_halt_male"),
##(agent_set_animation, ":player", "anim_cheer"),
]),
(0, 0, 0, [(key_clicked,key_f3)],
[(get_player_agent_no, ":player"),
(agent_play_sound, ":player", "snd_order_charge_male"),
##(agent_set_animation, ":player", "anim_cheer"),
]),
(0, 0, 0, [(key_clicked,key_f5)],
[(get_player_agent_no, ":player"),
(agent_play_sound, ":player", "snd_order_hold_fire_male"),
##(agent_set_animation, ":player", "anim_cheer"),
]),
(0, 0, 0, [(key_clicked,key_f6)],
[(get_player_agent_no, ":player"),
(agent_play_sound, ":player", "snd_order_advance_male"),
##(agent_set_animation, ":player", "anim_cheer"),
]),
(0, 0, 0, [(key_clicked,key_f7)],
[(get_player_agent_no, ":player"),
(agent_play_sound, ":player", "snd_order_fall_back_male"),
##(agent_set_animation, ":player", "anim_cheer"),
]),
(0, 0, 0, [(key_clicked,key_f

],
[(get_player_agent_no, ":player"),
(agent_play_sound, ":player", "snd_order_stand_closer_male"),
##(agent_set_animation, ":player", "anim_cheer"),
]),
(0, 0, 0, [(key_clicked,key_f9)],
[(get_player_agent_no, ":player"),
(agent_play_sound, ":player", "snd_order_spread_out_male"),
##(agent_set_animation, ":player", "anim_cheer"),
]),
(0, 0, 0, [(key_clicked,key_2)],
[(get_player_agent_no, ":player"),
(agent_play_sound, ":player", "snd_order_infantry_male"),
##(agent_set_animation, ":player", "anim_cheer"),
]),
(0, 0, 0, [(key_clicked,key_3)],
[(get_player_agent_no, ":player"),
(agent_play_sound, ":player", "snd_order_archers_male"),
##(agent_set_animation, ":player", "anim_cheer"),
]),
(0, 0, 0, [(key_clicked,key_4)],
[(get_player_agent_no, ":player"),
(agent_play_sound, ":player", "snd_order_cavalry_male"),
##(agent_set_animation, ":player", "anim_cheer"),
]),
(0, 0, 0, [(key_clicked,key_g)],
[(get_player_agent_no, ":player"),
(agent_play_sound, ":player", "snd_taunt_male"),
##(agent_set_animation, ":player", "anim_cheer"),
]),
(0, 0, 0, [(key_clicked,key_v)],
[(get_player_agent_no, ":player"),
(agent_play_sound, ":player", "snd_taunt_male_2"),
##(agent_set_animation, ":player", "anim_cheer"),
]),
(0, 0, 0, [(key_clicked,key_h)],
[(get_player_agent_no, ":player"),
(agent_play_sound, ":player", "snd_battle_horn"),
##(agent_set_animation, ":player", "anim_cheer"),
]),