Having perks that are useless to the player is one of the dumbest ideas I've ever seen in a video game.
Dontcha just want go to their design meetings and roll your eyes and say condescending stuff in a sarcastic voice.
" Oh wow, so your new Idea for the Aserai is that they get some money from one thing, and then have to spend some money on another thing.... oh no no it's really good, you go on make up the khuzait one too, oh yeah so they save a little money and then lose 20% of thier income... yeah that seems really great, I bet players can't wait to try the NEW KHUZAITS."
"Oh ow, that mind blowing, so in your vision of the skill system, you level up from your skills, you get a point that only.. ONLY serves to let you level up a skill MORE but, * and this is the revolutionary thing other games are missing*: when you level up it also slows down how fast you learn skills, the skills that level you up, the skills-that which learning more of are the sole reward for leveling up.... " Look out morrowind, here we come changing character leveling forever!
I so glad they finally changed that, but wtf, why did they do that in the first place?
"I just HATE how so many games have some triangle rock paper
system, I love to see something fresh like this were stuff with arrows or little sideways arrow things, just kill everything else ands there's nothing they can do about it, they even bob their shield up and down, here I am peeka boo shoot me."