
In case you haven't noticed, this game is based on medieval Europe. So you have the typical feudal, the Celtic, Roman, Viking, Slav, Muslim, and even Mongol factions. But the Far East hardly had any direct contact with medieval Europe.
200iqThe Chinese factions are there. Its just way off the map on the east and you cannot see them.


so wokeThe Chinese factions are there. Its just way off the map on the east and you cannot see them.

It's loosely based on Medieval Europe set in a fantasy world. It's a what if? scenario. What if the Kievan Rus bordered the celts? What if Byzantium could fight the Mongols? What if they could fight a Japanese, Chinese, African, etc, etc, etc faction? The game has nothing to do with historical realism. If that was important they would have set in the real world.In case you haven't noticed, this game is based on medieval Europe. So you have the typical feudal, the Celtic, Roman, Viking, Slav, Muslim, and even Mongol factions. But the Far East hardly had any direct contact with medieval Europe.
but the spartans invented military education and there was a lot of military stuff in ww2 bruh, why dont we have mg42 equipped spartans in m&b? unacceptable for the current year, misogynistic and racistLol does this guy play a WW2 game and ***** about why there's no Spartan warriors? Because that's not the setting!
'What if' is a good idea, but suggesting the game has nothing to do with historical realism, in my opinion, is going too far. Basing on Medieval Europe is a big feature of the game. Imagine having cannons or muskets in the game. Imagine the Vlandians being horse archers and the Kuzaits major in armoured knights. Those are what ifs, but will immensely break the immersion.It's loosely based on Medieval Europe set in a fantasy world. It's a what if? scenario. What if the Kievan Rus bordered the celts? What if Byzantium could fight the Mongols? What if they could fight a Japanese, Chinese, African, etc, etc, etc faction? The game has nothing to do with historical realism. If that was important they would have set in the real world.
There is no case for arguing against something on the basis of historical realism.

The important part is loosely based on medieval Europe. With a heavy emphasis on loosely. It's a fictional world. Lord of the rings is based on Medieval Europe but imagine someone complaining that you can't have orcs or elves because they didn't have an impact on the time period. If you don't like the Lord of the rings analogy insert any other fictional world based on medieval Europe. The point is it's fictional. They can do anything they want within the rules that they have set the story.'What if' is a good idea, but suggesting the game has nothing to do with historical realism, in my opinion, is going too far. Basing on Medieval Europe is a big feature of the game. Imagine having cannons or muskets in the game. Imagine the Vlandians being horse archers and the Kuzaits major in armoured knights. Those are what ifs, but will immensely break the immersion.
In Game of thrones Westeros is the British isles with the pieces mixed around. That's how he created the map. The Map of Westeros is far more closely comparable to Britain than Caladria is to Europe.Please stop. Do you see the map of Calradia? Do you not understand that it's an analogue to Europe? Which part of Europe did the Qing/Ching/Ming/Ting/Bing Empire inhabit? Not a single part.
Glad you brought Lord of the Ring into the discussion. It's fictional, yes, but it has a setting. You can have dwarves, elves and orcs. But it will be really weird if you have yokai and Chinese dragon in the book. Being fictional is something we call in China 'based on realism but more than realism'. You seem to neglect that based on realism part a bit too much. The map of Calradia is not exactly like Europe but quite similar, you have a snowy region to the north, the sea to the west, the desert to the south, and the steppe to the East. And following this map building logic, and further down the road - the setting, China should be far to the East, and Africa far to the south.The important part is loosely based on medieval Europe. With a heavy emphasis on loosely. It's a fictional world. Lord of the rings is based on Medieval Europe but imagine someone complaining that you can't have orcs or elves because they didn't have an impact on the time period. If you don't like the Lord of the rings analogy insert any other fictional world based on medieval Europe. The point is it's fictional. They can do anything they want within the rules that they have set the story.

VlandiaAs readers have probably guessed, the Battanians are inspired by the Celtic peoples of Western Europe - in particular, the Picts, Irish, and Welsh of the early medieval era.
KuzaitThe Vlandians are based on the feudal states of early medieval Europe, in particular the Normans, the Norse raiders who settled in France then carved out kingdoms for themselves in England, Sicily, and the Holy Land. The Normans stunned their Byzantine and Muslim adversaries with the fury and discipline of cavalry charges with couched lance which, in the words of 12th century chronicler Anna Comnena, "could pierce the walls of Babylon." The knights combined extraordinary discipline in training for war with the tenacious pursuit of any land they could possibly conceive a claim to. Any grey area in feudal inheritance law was grounds for war. The careers of William the Conqueror, Robert Guiscard of Sicily, or the Crusader Bohemond were one of endless conflict: sometimes conquering more lands, but just as often over the relatively petty disputes of vassal against liege, brother against brother, father against son.
SturgiaThe Khuzait Khanate draws its inspiration from the steppe peoples of central Asia. Genghis Khan's alliance is probably the best known example, thanks largely to the remarkable document, the Secret History of the Mongols, which chronicled the Khan's rise from lone fugitive to the ruler of one of the greatest empires the world has seen. The Khuzaits are based partially on the Mongols but also on their more modest cousins, the Avars, Göktürks, Kipchaks, and Khazars, who were more regional powers than global ones.
AseriaThe Sturgians are based on the federation of city-states known as Kievan Rus, located in today's Russia, Belarus and Ukraine. Like many boomtowns, the Rus river cities attracted people from faraway lands. Predominantly Slavic communities were forming into states at a breakneck pace and borrowing institutions, religions, and ways of trade and war from their neighbours. Greek missionaries, Finnic foresters, Turkic and Iranian steppe tribes, and most famously the Varangian Norse all left their mark on the aesthetics of Russian art, arms and armour. We think the motifs and styles of Sturgian equipment – gilded and peaked helmets, furs and gold brocade, runes and gripping beasts and folk embroidery and Arabesques -- will make it some of the most spectacular in the game.
EmpireThe Aserai are based on the Arab tribes just before the great Islamic conquests of the seventh century[...]
It is based on the classical tradition of Greece and Rome and their medieval successor, the Byzantines
One of the siege weapons uses gunpowder because it explodes, and gunpowder was discovered in China in the HAN dynasty, but it was better used in the Song dynasty, when at that time it was introduced to the rest of the world, before gunpowder was just black powder.not this argument again lmao
edit: man's drunk, sees gunpowder used in m&b sieges