should there be a cultural variety of armor and weapons in the game?

正在查看此主题的用户

状态
不接受进一步回复。

Ryotarou

Recruit
Why there's is no chinese faction in calradia ? Because, like, they created the powder that is used in some sieges
 
In case you haven't noticed, this game is based on medieval Europe. So you have the typical feudal, the Celtic, Roman, Viking, Slav, Muslim, and even Mongol factions. But the Far East hardly had any direct contact with medieval Europe.
 
In case you haven't noticed, this game is based on medieval Europe. So you have the typical feudal, the Celtic, Roman, Viking, Slav, Muslim, and even Mongol factions. But the Far East hardly had any direct contact with medieval Europe.

Where are your sources?
 
Because the map doesn't go that far east.

If they ever did add a China-style faction they'd need to do it in an expansion that extends the map further east. They'd also need to add some other factions in order to balance it, I think, as a Chinese faction would only border the Khuzait and maybe Sturgia.

That said if they did a full fledged Eastern Expansion with India, China, and maybe a Sturgian off-shoot with less Nordic aspects and more Russian characteristics that would be pretty cool. There could even be a mechanic representing the Silk Road and the dangerous, but potentially lucrative, trade along it.

The issue would be finding design space for all these factions. We've already got horse archers, archers, infantry, heavy cavalry, light cavalry, and balanced nations. Any new nations would just get one of the above focuses with a different aesthetic. Another issue is that expanding the map that much risks causing performance issues as the game has to track more and more things going on all at once.
 
In case you haven't noticed, this game is based on medieval Europe. So you have the typical feudal, the Celtic, Roman, Viking, Slav, Muslim, and even Mongol factions. But the Far East hardly had any direct contact with medieval Europe.
It's loosely based on Medieval Europe set in a fantasy world. It's a what if? scenario. What if the Kievan Rus bordered the celts? What if Byzantium could fight the Mongols? What if they could fight a Japanese, Chinese, African, etc, etc, etc faction? The game has nothing to do with historical realism. If that was important they would have set in the real world.

There is no case for arguing against something on the basis of historical realism.
 
I would actually love a chinese inspired faction. Even better though a Korean inspired faction.. I just watched Kingdom, the netflix series, and Koreans had some seriously cool looking armor and weaponry
 
Lol does this guy play a WW2 game and ***** about why there's no Spartan warriors? Because that's not the setting!
but the spartans invented military education and there was a lot of military stuff in ww2 bruh, why dont we have mg42 equipped spartans in m&b? unacceptable for the current year, misogynistic and racist
 
Please stop. Do you see the map of Calradia? Do you not understand that it's an analogue to Europe? Which part of Europe did the Qing/Ching/Ming/Ting/Bing Empire inhabit? Not a single part.
 
It's loosely based on Medieval Europe set in a fantasy world. It's a what if? scenario. What if the Kievan Rus bordered the celts? What if Byzantium could fight the Mongols? What if they could fight a Japanese, Chinese, African, etc, etc, etc faction? The game has nothing to do with historical realism. If that was important they would have set in the real world.

There is no case for arguing against something on the basis of historical realism.
'What if' is a good idea, but suggesting the game has nothing to do with historical realism, in my opinion, is going too far. Basing on Medieval Europe is a big feature of the game. Imagine having cannons or muskets in the game. Imagine the Vlandians being horse archers and the Kuzaits major in armoured knights. Those are what ifs, but will immensely break the immersion.
 
'What if' is a good idea, but suggesting the game has nothing to do with historical realism, in my opinion, is going too far. Basing on Medieval Europe is a big feature of the game. Imagine having cannons or muskets in the game. Imagine the Vlandians being horse archers and the Kuzaits major in armoured knights. Those are what ifs, but will immensely break the immersion.
The important part is loosely based on medieval Europe. With a heavy emphasis on loosely. It's a fictional world. Lord of the rings is based on Medieval Europe but imagine someone complaining that you can't have orcs or elves because they didn't have an impact on the time period. If you don't like the Lord of the rings analogy insert any other fictional world based on medieval Europe. The point is it's fictional. They can do anything they want within the rules that they have set the story.

Please stop. Do you see the map of Calradia? Do you not understand that it's an analogue to Europe? Which part of Europe did the Qing/Ching/Ming/Ting/Bing Empire inhabit? Not a single part.
In Game of thrones Westeros is the British isles with the pieces mixed around. That's how he created the map. The Map of Westeros is far more closely comparable to Britain than Caladria is to Europe.

This is a fictional place. Not a real one
 
The important part is loosely based on medieval Europe. With a heavy emphasis on loosely. It's a fictional world. Lord of the rings is based on Medieval Europe but imagine someone complaining that you can't have orcs or elves because they didn't have an impact on the time period. If you don't like the Lord of the rings analogy insert any other fictional world based on medieval Europe. The point is it's fictional. They can do anything they want within the rules that they have set the story.
Glad you brought Lord of the Ring into the discussion. It's fictional, yes, but it has a setting. You can have dwarves, elves and orcs. But it will be really weird if you have yokai and Chinese dragon in the book. Being fictional is something we call in China 'based on realism but more than realism'. You seem to neglect that based on realism part a bit too much. The map of Calradia is not exactly like Europe but quite similar, you have a snowy region to the north, the sea to the west, the desert to the south, and the steppe to the East. And following this map building logic, and further down the road - the setting, China should be far to the East, and Africa far to the south.
 
Battania
As readers have probably guessed, the Battanians are inspired by the Celtic peoples of Western Europe - in particular, the Picts, Irish, and Welsh of the early medieval era.
Vlandia
The Vlandians are based on the feudal states of early medieval Europe, in particular the Normans, the Norse raiders who settled in France then carved out kingdoms for themselves in England, Sicily, and the Holy Land. The Normans stunned their Byzantine and Muslim adversaries with the fury and discipline of cavalry charges with couched lance which, in the words of 12th century chronicler Anna Comnena, "could pierce the walls of Babylon." The knights combined extraordinary discipline in training for war with the tenacious pursuit of any land they could possibly conceive a claim to. Any grey area in feudal inheritance law was grounds for war. The careers of William the Conqueror, Robert Guiscard of Sicily, or the Crusader Bohemond were one of endless conflict: sometimes conquering more lands, but just as often over the relatively petty disputes of vassal against liege, brother against brother, father against son.
Kuzait
The Khuzait Khanate draws its inspiration from the steppe peoples of central Asia. Genghis Khan's alliance is probably the best known example, thanks largely to the remarkable document, the Secret History of the Mongols, which chronicled the Khan's rise from lone fugitive to the ruler of one of the greatest empires the world has seen. The Khuzaits are based partially on the Mongols but also on their more modest cousins, the Avars, Göktürks, Kipchaks, and Khazars, who were more regional powers than global ones.
Sturgia
The Sturgians are based on the federation of city-states known as Kievan Rus, located in today's Russia, Belarus and Ukraine. Like many boomtowns, the Rus river cities attracted people from faraway lands. Predominantly Slavic communities were forming into states at a breakneck pace and borrowing institutions, religions, and ways of trade and war from their neighbours. Greek missionaries, Finnic foresters, Turkic and Iranian steppe tribes, and most famously the Varangian Norse all left their mark on the aesthetics of Russian art, arms and armour. We think the motifs and styles of Sturgian equipment – gilded and peaked helmets, furs and gold brocade, runes and gripping beasts and folk embroidery and Arabesques -- will make it some of the most spectacular in the game.
Aseria
The Aserai are based on the Arab tribes just before the great Islamic conquests of the seventh century[...]
Empire
It is based on the classical tradition of Greece and Rome and their medieval successor, the Byzantines
 
not this argument again lmao
edit: man's drunk, sees gunpowder used in m&b sieges
One of the siege weapons uses gunpowder because it explodes, and gunpowder was discovered in China in the HAN dynasty, but it was better used in the Song dynasty, when at that time it was introduced to the rest of the world, before gunpowder was just black powder.

What if all factions in the game were inspired by real factions where you think they got the powder from?
 
状态
不接受进一步回复。
后退
顶部 底部