Homie
Recruit
I understand that this game is not going to be a linear rpg, however I was wondering if you guys think an optional plot or story line would be good.
I was thinking of something similar to morrowind, where there are triggered events and special quests, but you could play for hours and hours and not do any of these quests, and the game would still be great.
If quests and plots are added to the game, I would like to see them be triggered by your actions. That way, you won't have the opportunity to do the same quests every save you play. I wouldn't want to get the same quests and the same events happening every time I play, or the game would quickly lose it's replay value.
I think the most important thing if quests are added, is to find a way for these quests not to lose their replay value.
So vote and stuff.....
I was thinking of something similar to morrowind, where there are triggered events and special quests, but you could play for hours and hours and not do any of these quests, and the game would still be great.
If quests and plots are added to the game, I would like to see them be triggered by your actions. That way, you won't have the opportunity to do the same quests every save you play. I wouldn't want to get the same quests and the same events happening every time I play, or the game would quickly lose it's replay value.
I think the most important thing if quests are added, is to find a way for these quests not to lose their replay value.
So vote and stuff.....