minmaster
Regular

i think it's a shame AI gets stuck on the edges of maps during battles because AI has no idea that he's going to run into the invisible wall and lose his momentum.
should the AI be aware of invisible walls and be programmed to slow down and turn if they reach a certain proximity to the edge?
same goes for tournaments. the AI gets stuck at the wall and is pretty much helpless. in this case, it'd be nice if AI knows to go backwards on horse and turn away from the walls. it should also make tournaments more challenging than it is, which is too easy imo.
should the AI be aware of invisible walls and be programmed to slow down and turn if they reach a certain proximity to the edge?
same goes for tournaments. the AI gets stuck at the wall and is pretty much helpless. in this case, it'd be nice if AI knows to go backwards on horse and turn away from the walls. it should also make tournaments more challenging than it is, which is too easy imo.




