Within the community there are mixed feelings about the published devblogs. Going back to the first devlbog (03/08/17) we see an effort on the part of Taleworld to once again seduce its fan base and to conquer potential customers through weekly development blogs in an effort to polish up the rough spots due to the long time of radio silence and lack of information.
At first, it is clear that it was a shock to find a panorama of informative openness, communicative agility and good intentions through community/developer interaction through strict weekly blogs.
"We want to improve our relationship and communication with you, and we have set out to get started right now. We know you are looking forward to Mount & Blade II: Bannerlord and we understand that, after all these years, you have many questions. Basically, we believe that the best way to connect with you is by being transparent and opening our doors for you to witness our daily work, as well as having direct channels through which we can tell you everything about TaleWorlds Entertainment and Mount & Blade, at least everything we can (or can't) tell you at all times. We are striving to create the best possible game, a hard task that has taken many years. It is your support that motivates us to keep striving!"
Taleworlds must let go of the fears and face constructive criticism as it is still possible to rectify certain things because they are still in the "final touches".
The contribution of the gifs in the devblogs was a very celebrated addition by the community because we went from something flat to see in movement. Do you remember the satisfaction to see the mane of the horses? And the trot of the camel rider? And the movement of the blockade with weapon? etc ...
What I mean is that when we are told about certain mechanics, as added to the devblog should appear a small video clip showing it.
A video clip showing the behaviors of the individual and in formation would have been a magnificent addition in the last devblog.
At the end of the day what the great majority claims is a show. Veteran fans/players are not afraid of text walls as they are interested in the channels the game is taking in its development process. But new players or new audience/target need to eat by sight. They need spectacle.
Providing audiovisual content in the weekly blog posts is an issue Taleworlds would need to reconsider.
I pass this question on to you, the members of the community:
Should Taleworlds include audiovisual content in devblogs?
At first, it is clear that it was a shock to find a panorama of informative openness, communicative agility and good intentions through community/developer interaction through strict weekly blogs.
"We want to improve our relationship and communication with you, and we have set out to get started right now. We know you are looking forward to Mount & Blade II: Bannerlord and we understand that, after all these years, you have many questions. Basically, we believe that the best way to connect with you is by being transparent and opening our doors for you to witness our daily work, as well as having direct channels through which we can tell you everything about TaleWorlds Entertainment and Mount & Blade, at least everything we can (or can't) tell you at all times. We are striving to create the best possible game, a hard task that has taken many years. It is your support that motivates us to keep striving!"
Taleworlds must let go of the fears and face constructive criticism as it is still possible to rectify certain things because they are still in the "final touches".
The contribution of the gifs in the devblogs was a very celebrated addition by the community because we went from something flat to see in movement. Do you remember the satisfaction to see the mane of the horses? And the trot of the camel rider? And the movement of the blockade with weapon? etc ...
What I mean is that when we are told about certain mechanics, as added to the devblog should appear a small video clip showing it.
A video clip showing the behaviors of the individual and in formation would have been a magnificent addition in the last devblog.
At the end of the day what the great majority claims is a show. Veteran fans/players are not afraid of text walls as they are interested in the channels the game is taking in its development process. But new players or new audience/target need to eat by sight. They need spectacle.
Providing audiovisual content in the weekly blog posts is an issue Taleworlds would need to reconsider.
I pass this question on to you, the members of the community:
Should Taleworlds include audiovisual content in devblogs?