Should shield bash be in the game?

Should shield bash be removed?

  • Yes

  • No


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Runcop

Sergeant at Arms
I am curious what people think about the shield bash mechanic?


I can see the uses of pushing someone away when someone holds or when you want to switch weapons but the recent 2v2 tourney has opened my eyes on how it destroys a lot of skill based moments as one person can shield bash and the other swing virtually destroying the skill, obviously sometimes this can backfire and kill the opponent but for the majority of the time I see it as a delay mechanic or a mechanic which destroys a lot of the skill in clutch situations. There might be some areas that I have missed out on, but I wonder on people’s opinions on this mechanic, and do you think it should stay in multiplayer?
 
What people think about it? Anytime I think about shieldbash, I want to physically abuse my screen. Also, whenever someone shielbashes, a kid will starve in africa.. So the french community in this game has already killed the other half of the african population, that was left after the french colonies disbanded.

P.S.: I am just joking, so no need to threaten to throw croissants at me ingame! Thanks :smile:
 
Its cool but its so easily abused
Imo it'd be better if you got a global cool down type thing after you shield bash that makes your movement/attacks slower for a few seconds to give the opponent an opening if you **** up

Ideally just remove it and leave it in singleplayer its just unnecessarily frustrating
 
It's a nice feature to have, and is absolutely essential if you're using spear+shield combo, but I agree that it could use some reworks because it can be abused and can stifle the flow of gameplay.
 
I think everyone in the competitive scene now knows how overpowered shieldbashing is versus an opponent without a shield in a 2 (or more) versus 1 situation.I think the stun lasts for about half a second or something which is way too long. If your opponents are half decent at coordinating then you don't have a chance because of the shieldbash. It makes it so it doesn't matter how amazing you are at blocking multiple opponents it won't matter since you're stunned.

This mechanic basically removes any clutch you can do in 2v1, and therefore should be removed.

3 solutions.
-Remove shieldbash.
-Greatly minimize the hitbox.
-Remove or greatly shorten the stun period from what is now like 0.5 second to like 0.05 second. (Making it way harder to coordinate == more skilled)
First or third would be best in my opinion. (Or combine 2-3)
 
It kind of opens up hit/kill possibilities, and in that way it's like chambers in warband, I think it's nice, people have to adapt to this bash mechanic.
This mechanic basically removes any clutch you can do in 2v1, and therefore should be removed.
That's why it's called a clutch, understand that you can be bashed, be more mobile, find something, but clutching will still be a thing 100%.
 
I think they should stay, because they are kinda balanced. if you miss the timing, you will get punished. Afaik the Shield hitbox completely vanishes during a shieldbash so archers can shoot you as well. Yes, it is strong in 2v1s but cmon, its a 2v1 do you expect a fair fight?
 
It kind of opens up hit/kill possibilities, and in that way it's like chambers in warband, I think it's nice, people have to adapt to this bash mechanic.

That's why it's called a clutch, understand that you can be bashed, be more mobile, find something, but clutching will still be a thing 100%.
(Shield)bashing has no use if you are the '1' in 2v1, as you get stun yourself when using it. While with chambers (in warband because they aren't reliable in bannerlord) you can counter an attack and actually go on the offensive in a 2v1.
The major difference is that (shield)bash create huge advantage for the '2' while only disadvantage for the '1', While with chambers both sides can use this option.

edit:
That's why it's called a clutch, understand that you can be bashed, be more mobile, find something, but clutching will still be a thing 100%.
This means you basicially can't clutch if you are slower than your opponent. Think of being Sergeant vs two empire recruit players, you can't escape at all, there is no footwork that can save you.
I think they should stay, because they are kinda balanced. if you miss the timing, you will get punished. Afaik the Shield hitbox completely vanishes during a shieldbash so archers can shoot you as well. Yes, it is strong in 2v1s but cmon, its a 2v1 do you expect a fair fight?
They aren't balanced due to the '1' not being able to have use for it. as I said in my reply to sharz.
It's not about 2v1s being fair or not. (Shield)bashing removes all option for the 1 the moment you get bashed as you are stun for half a second. Then you get hit and then bashed again and repeat till death.
Archers being able to shoot you isn't a big enough drawback to validate/balance this mechanic.
(You don't always have archer support, Also an archer needing to be there at the exact time someone goes for a shieldbash and be able to shoot in that short window is very unlikely unless he already shot at him. Which means the counter is just based on luck and no real counter at all)
 
Shieldbash will never be removed bcs TW is to proud of their new ideas, mechanics how to make bannerlord a better game, so lets focus on how to rework them. At the beginning shield bash was used to bash somebody away from u so u can switch your weapon, switch a target in the team fight which is complitelly fine IF YOUR ENEMY IS PUSHING U, NOT S-KEYING. It is not a skilled based mechanic(as many other in BL) but its also super dumb especially in a 2v1 situation or when ur an archer and Varadin is bashing u to death in a beast match x)))). So what to do to fix this cancer that is happeing right now?

- make it only defensive so if ur going forward u wont be able to performe a shield bash
- make it deal no dmg
- increase a stun where u cant block or hit after performing a shield bash
- decrease a hit box of a bash





P.S. nobody from TW will even look at this thread so no need to waste our time crying there
 
P.S. nobody from TW will even look at this thread so no need to waste our time crying there
It's not about 2v1s being fair or not. (Shield)bashing removes all option for the 1 the moment you get bashed as you are stun for half a second. Then you get hit and then bashed again and repeat till death.
He is kind of right, I don't think they will do something against their mechanic so Krisee just accept the fact that a 2v1 is never meant to be won by the '1' guy, that's why it's called a clutch and also you can still outplay the mechanic in a 2v1 situation.
 
I want to point out that you may want to rerun the poll, since the title of your post is opposite of the poll's questioning.
 
doesnt seem to allow me but ye was a post to see what people think about the mechanic seems split rn and its interesting to see peoples opinions
 
I dislike removing features - balance it otherwise, thanks.

Cooldown could be a decent option here I think, but there might be other ways.
 
I think it should be, but the way it gets used is by people who are giving up and not fighting. they just bash before they die just to be obnoxious
 
He is kind of right, I don't think they will do something against their mechanic so Krisee just accept the fact that a 2v1 is never meant to be won by the '1' guy, that's why it's called a clutch and also you can still outplay the mechanic in a 2v1 situation.
Fighting multiple opponents was very possible before the introduction of reduced combat speed and turn cap, now that you can't move fast enough to kite effectively, and if you move between the two you risk not being able to turn fast enough to react due to the turn cap its nearly impossible to fight more than one at a time
 
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