As far as I know TW will make it possible to reequip individual soldiers anyway (or something of that sort)... I don't know what the AI will do with this, but this part shouldn't be much of an issue in this case.equipment availability than where on the map it is. IF the Ceasar wants he can order his legionnairies to wear polar bear capes
Do you know where they mentioned this, just out of interest?As far as I know TW will make it possible to reequip individual soldiers anyway (or something of that sort)... I don't know what the AI will do with this, but this part shouldn't be much of an issue in this case.
Hmm... it's an old memory and I might be talking out of my ass, saying this, but I think it was talked about, might have just been players suggestion or something they wanted implement and finally rejected, but I hope not.Do you know where they mentioned this, just out of interest?
How about this : long-distance recruitment.
Since your clan can have multiple parties, and even caravans, it would make sense to expand those functions to allow your companions to recruit for you in your heartlands, and meet you up at the frontier with freshly recruited national troops. Indeed, I sense the whole recruitment options available to the player will be expanded in the future.
For instance, since villagers spawning from villages now actually carry goods into towns, and recruits are actual "units" now, shared between you and all AI lords, it would make sense to have your castles summon small parties of recruits from it's associated villages from time to time to add to the garrison and train into proper soldiers. From there, companion parties could be tasked to bring troops to you, transfer troops between fiefs, or whatever, really : they sky's the limit with Bannerlord's new system, i doubt they'll limit themselves to Warband's style of running around from village like a beggar deep into the mid-late game.
As for culture conversion, I think it makes sense, and one of the best way to implement it in my opinion would be with the option of adding new characters (therefore recruiters) to conquered villages and towns, a mixture of settlers and governors of sorts, who would offer you troops of your kingdom's culture. They could even have their own quests and everything, so they gradually "open up" their troop offerings the more quests you do for them, though the native characters of a village might hate you for it
Yeah, nevermind. I don't seem to find anything serious about this.Do you know where they mentioned this, just out of interest?
The thing is, we are mixing culture with military equipment/training. I don't see why a battanian recruit couldn't end up functioning as a vlandian or sturgian infantry if given the same equipment. In fact, if you're a vlandian lord, training a battanian recruit all the way up to the final tier doesn't make any sense. You're supposed to know how to train vlandian units, not battanian ones. I think in conquered villages you should get the conqueror's faction recruits, but only recruits, and then any higher tier units only from their original culture (which could be upgraded eventually).
Theres already mods doing this luckily. Sooner than expected though. Everyone wins. Just search “culture” on the mod nexus youll find them.It should be an option like most people are saying, this is a sandbox. Let me get soldiers of the Vlandians across the map
Yeah. Modders are amazingTheres already mods doing this luckily. Sooner than expected though. Everyone wins. Just search “culture” on the mod nexus youll find them.