Heres a tip on advancing into ranged units with melee troops:Last week I did some simple tests via custom battles against the AI, sending 100 archers vs 100 infantry, with various factions. I did not intrervene, just wanted to see the AI in action. These battles were very onesided, as one can imagine, the infantry usually ran away before reaching the line of archers.
The one noteable exception was the Khuzaits however. They caused heavy casaulties with javis to the archers from 40-60 m, and in one occasion (against Sturgian archers), they even won the battle. Not tested javis vs regular infantry, but I am sure the results will be devastating. I believe a full javi army will be op in campaign as well.
There are a lot of consideration of course, like the AI not using shield wall etc, but I find it somewhat immersion breaking for me to have such high damage output from ranged weapon - considering the game's medieval settings. What I would like to see is melee oriented battles, where the ranged troops are strong, but mostly supporting units only.
imo the damage is fine, just the accuracy on throwing. Jav units are sniping soldiers for like 60m away sometimes with a headshot, me being one of those headshot units sometimes xDNo. Javelins shouldn't get nerfed. They're fine as is, even weaker than Warband when they consistently shattered spears.
Thanks for the tip, but it seems I was not clear enough the problem is not that the player cant deal with javelins, but it is with the AI. Now, bows are much more unbalanced than javis for sure, but still for me this is the issue:ranged weapons are too strong, so unless you play purposely sub-optimal tactics, all battles in the campaign end up as a shooting fest, where you suffer on avarage 1 casualty for 100 killed enemy. Like if this wont be the middle ages(ish), but the 19th century, british empire vs the zulusHeres a tip on advancing into ranged units with melee troops:
Set them to Shieldwall formation, tell them to hold fire if they have throwing weapons.
Hit F1>F4 to tell them to advance, they will move in formation and keep their shields up.
Once the enemy is within 15-20m you can tell them to fire, they will deal devastating damage up close if they have throwing weapons
When you get to the 10m range tell everybody to charge
true, ranged units are already op and even moreso when the ai does nothing to counter it. When lords have better units in their parties (which is being worked on rn) i'm hoping they will start using tactics like the shieldwall more often when their archers are vastly outnumbered. makes no sense for their 15-20 archers to be on the front line rn as they advance when the player has 80 archers.all battles in the campaign end up as a shooting fest, where you suffer on avarage 1 casualty for 100 killed enemy.
+1 for the shield destruction, maybe include throwing axes in that as well
Also, spears should break too!
So yes they should reduce speed bonus from horse, and buff spear damage, and give armor a more percentage based (Or more linear) reduction in damage.I recently run towards an enemy with my horse, he threw a javelin and killed it, despite it having allmost full health, so it must have delt around 200 demage, which is absolutely insane in my opinion, especially considering how little demage the horse takes, when you charge into a spear. Furthermore you can easily deal over 100 demage on foot soldiers too with them, no matter how well armored they are.