Should FF be on or half or off...etc?

Should FF be on or half or off...etc, also the same for reflective?

  • FF 100 Return 0

    选票: 61 45.9%
  • FF 50 Return 50

    选票: 32 24.1%
  • FF 0 Return 100

    选票: 22 16.5%
  • Others (please explain)

    选票: 14 10.5%
  • I dont know

    选票: 4 3.0%

  • 全部投票
    133

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mckchun

Knight
Should FF be on or half or off...etc, also the same for reflective?

I'm getting complains on every settings, and I know I cant satisfy everyone.

To help maintaining a good environemt for players, let me know which settings you prefer and explain why. And I will go with the majority.
 
I like FF on all the way (both melee and ranged), no reflection. Occasionally some loser will come onto the server and teamkill for fun but they get banned quickly. Sometimes new players will accidentally shoot or chop their teammates, but I think that's a small price to pay for what a consider a far more interesting combat environment. It really changes things when you have to worry about killing your own men instead of just swarming single targets like the Zerg. I've seen skilled players use this to their advantage to get newer players to trip over their feet and kill each other when outnumbered, and I think that's cool. It gives people a fighting chance when they are outnumbered. It's something that I really hate about the singleplayer (where the NPCs can just mob you and swing wildly).
 
Seen some hilarious moments where FF reflected has helped me out enormously*, but on the whole I'm all for FF full. If you end up killing your own team mates and losing the match because of your reckless playstyle then you only have yourself to blame. Might also help to prevent the Cluster-Buggery in CTF matches etc, where if an enemy comes close to the objective, 99% of the time, all the defenders will rush them, even if one defender is already dispatching the intruder. Seen the flag taken so many times because the other defenders are more eager to fight TDM than work for the objectives, and end up taking out their own guys in their desperation to get the kill.

*Finishing one 'Battle' round, myself versus two guys, one broke my shield, the other went to hit me, twocked the first guy instead and killed both of them instead! I laughed until I was almost crying.
 
I like FF 100% no reflective because its the most realistic. Also it helps when you are outnumbered and need to fight multiple targets, they cant just flail on you. Putting ff reflective is just encouraging flailers and doesnt help them get better at not flailing. People need to use more teamwork, thrust and overheads less mindless spammers. You can alway voteban the people that tk too much.
 
Also another thing I hate about reflective: people on your team that get in your way, and have no idea about spacing and positioning. They jump in front of your swing and you get killed...completely sucks.
 
some interesting comments, thanks for the inputs.

I'll give it FF 100 a try, for the moment.
 
Friendly fire is a great gaming concept, but unfortunately being able to enjoy it's realistic thrills requires the premise that every gamer in the room is honorable. I've played other MP games long enough to figure out that it's practically impossible to get rid of every dork and griefer who'd intentionally teamkill people just for ****s and giggles. Some people are obvious and can be banned, others are more subtle in their weasly backstabbing and griefing. IMO, no amount of gaming fun outweighs the constant frustrations of dealing with griefers.

The 'reflective' concept is in function in some of the other games I've played and there are constant complaints about it - but it really does work. The 'reflective' is a reminder to both of the parties (inflicting/receiving end) that they have to be aware of their surroundings. Those who received reflective damage learn to try avoid hitting friendlies the hard way, and those who cause reflective damage often get complained and warned about it, so they eventually learn not to walk into someone's line of sight or line of fire. It does have a somewhat positive effect in that it enforces at least some basic discipline.

IMO, I'd leave FF off and put reflective on a low scale.

However, if you play with people who you know can trust to have fun, then FF is fine.


 
i think it should be 100% friendly and 100% self .... making you feel your own mistake when hitting a friend ... making a friend feel the pain for standing in the way ... stop all the idiot tker because they will die too ..
 
I think I like 50% To-Ally 0% To-Self the most. Because I don't like taking full damage from my ally's careless swing, and reflective can be aggravating at times.
 
I think 50/50 is a good compromise.
Teaches people not to swing madly around allies, but doesn't punish you too harshly for stray arrows or other accidents either.
 
I like FF on full with no return.. but lately so many stupid archers from my own team end up shooting me in the back when in a 1v1 fight!! or shooting my horse dead from 20 miles away because they are so desperate to get that kill... so i kind of like FF on but so that it damages the person who hits his team mate now.




 
Ranged: 50/50 or return all
Melee: off

Melee FF off makes it more like single player which is good IMO. With such wide swings it's unrealistically hard to avoid hitting friends when they're close to enemies. Let the mobbing happen, imo -- it makes tactics more important than technical fighting skill.
Ranged is another matter as it's more realistic in one's ability to avoid hitting friendlies (also it's more of a decision-making thing rather than "oshi I was 3mm too close") so it's good to punish FF somehow, while still having a way to shut down griefers if it's a pub.
 
With a dedicated server à la 22nd where everyone knows the rules and admins (i.e. 22nd members) are online almost constantly, 100% FF with no reflexive damage is fine. On a regular server with only kick/ban polls and non-regular admins, I really think that a minimum is 50/50, or maybe 25/100 or something. Don't come whining about people stepping into your swing - just don't swing! Thrust, or overhead chop, or block, or do anything except swing those two-handed axes like a ****ing moron whenever an enemy comes close.
 
If admins are rarely online: 0% friend, 100% self or 50-50.

If admins are there rather often: 75% friend, 0% self. 75 instead of 100 for realism reasons: If you were about to hit a friend in real life, you'd probably try to stop the swing. You can do that ingame too, by pressing block, but if you don't manage that in time, we could at least assume you tried doing so and slowed down your weapon. I'd be fine with 100 friend 0 self too, though.
 
100-0 or 90-10. In this last case "10" represents psychological pain one feels when hitting a teammate.


I can't think of any reason why any player who wants skilled gameplay and not spamfest would not want FF/reflectiveFF to be 75-100% in total.

Zolcos 说:
Melee FF off makes it more like single player which is good IMO. With such wide swings it's unrealistically hard to avoid hitting friends when they're close to enemies. Let the mobbing happen, imo -- it makes tactics more important than technical fighting skill.

If you were good at tactics you would flank the enemy, not mob him with your friends and spam swings. If your friend was good at tactics he would position himself in such a way that you can safely hit the enemy.
 
I think ff should be set depending on other server settings.

In battle mode, with the ability to poll, i like FF on and full dmg to your teammate, 1/2 and dmg to both is also ok, but the first is a bit more "realisitic".

If players cannot poll then I only like reflective FF - dmg to both is also ok but can be annoying with a griefer. In TDM i had team cavalry running into my killing blows, damaging me but not them, which was annoying so I can see your point.

I had some fun in TDM with ff set to full on teammate by rushing into groups of enemies and trying to make them tk each other, but polling needs to be on.


FF teaches you to be more careful and use blows like overhead/stab and to aim better with a bow. It improves you as a player.

I do STILL tk, usually clan mates tho so it doesnt count.
 
On public servers, 50% to friend.

Clan battles, 75% to friend.

I'm so damn tired of all the idiots who swing and shoot just to get the kill. And 100% just isn't realistic because no one got full control over their swings. Even the most experienced players can hit teammates because of the wide angles, or not being able to cancel the attack fast enough. It's more controlable in real life no doubt (even though you can still make mistakes in real life as well of course)
 
Lezzard 说:
I'm so damn tired of all the idiots that swing and shoot just to get the kill.

Sometimes TK just happens. Misclick of a mouse, or teammate and enemy spin and switch sides in a split second. But yea, some just spam to get a kill.

TK makes things more fun and interesting, IMO. The chat becomes very lively :wink:
 
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