Should each culture have multiple factions?

Should each culture have multiple factions?


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Reiksmarshal

Sergeant Knight at Arms
Having played tones of Viking Conquest and other mods like ASOIF I’m finding the lack of factions make the game feel empty and very basic. I wish the cultures were not united factions and each culture had sub factions with their own land. The way Viking Conquest did factions was way better for example the Welsh culture had 4 separate kingdoms Gwynedd, Brycheiniog, Glywyssing, and Alt Clut. I really enjoyed going to war with factions of the same culture as it was a good way to get faction loot and faction prisoners that later could be recruited for my own army.

Faction design should and could easily evolve from the design of the original Mount & Blade. We already have that to an extent with the Empire factions, but the factions like the Battania, Sturgia, Aserai, Vlandia, and Khuzait should be broken up into 3-4 kingdoms as well. They would fight amongst themselves at first for supremacy and once the winning faction emerges they start their conquest on the other cultures. Do you guys think cultures should be a united faction or should each culture have multiple factions?

Viking Conquest had 20 factions, Bannerlord only has 8
mapnode_factions.jpg
 
This exists in a barebones form in some of the troop trees, like the Jawwal. Except they don't have any land/architecture of their own. Hopefully as the town scenes are expanded from the few we have, it will be a way of increasing the amount of cultures in the game.

As for the war part, the empire unification idea is nice, but things are already really chaotic in this game given how brief and rare peacetime is. Civil wars could be interesting or it could just be a headache if everyone was doing it.
 
Let first express this has already been done in Viking Conquest and it works well as far as multiple factions per culture. Maybe there could be a way to get factions of the same culture to join peacefully through marriages and if they have been allies for a long time. Total War does this pretty well in the Warhammer Series.
 
Yes, I'd like to see divisions within factions and the minor factions play a bigger role than just being mercenaries for hire.

I believe civil war will be implemented later on.
 
I think minor factions are a must for replayability. If TW doesn't do it then modders will, but really this should be on TW to do list, maybe not soon, but somewhere down the line before full release.
 
This is an old image but this is what it could look like with multiple factions in each culture. There are already some good rivalries built into lore like the Sarranis and Qildis and the way clans function some of them could operate as independent factions until they are brought into control by the main faction.

KoBRNjW.png
 
As mentioned above, the basics are there, but as of now, they are just nothing more than fancy mercenaries with unique names.
What I would like to see for those minor factions, is that they try to capture settlements. Surely they're capable.

I know according to the game lore some of them act like it's not in their code to do so (Wolves for example deny living in the towns and villages), but at least, give them some kind of base. Surely all those factions people not live under the clear sky. They must have some bases, villages etc...
 
Having played tones of Viking Conquest and other mods like ASOIF I’m finding the lack of factions make the game feel empty and very basic. I wish the cultures were not united factions and each culture had sub factions with their own land. The way Viking Conquest did factions was way better for example the Welsh culture had 4 separate kingdoms Gwynedd, Brycheiniog, Glywyssing, and Alt Clut. I really enjoyed going to war with factions of the same culture as it was a good way to get faction loot and faction prisoners that later could be recruited for my own army.

Faction design should and could easily evolve from the design of the original Mount & Blade. We already have that to an extent with the Empire factions, but the factions like the Battania, Sturgia, Aserai, Vlandia, and Khuzait should be broken up into 3-4 kingdoms as well. They would fight amongst themselves at first for supremacy and once the winning faction emerges they start their conquest on the other cultures. Do you guys think cultures should be a united faction or should each culture have multiple factions?

Viking Conquest had 20 factions, Bannerlord only has 8
mapnode_factions.jpg

Agree. Viking Conquest was absolutely great. Although Bannerlord is much better in many respects, the diplomacy, factions and intrigue of VC was outstanding.
 
Going with this adding a much more complex and unique diplomacy / vassal system would be cool. Centralized factions like the Imperial ones would pretty much be united as they are now. But tribes like the Khergit would be more a sort of confederacy where every house is pretty much independent but will act as allies in defensive wars against other factions. Vlandians would have a tiered vassal system with a King - Dukes - Counts - Barons - Knights. Battanians should pretty much also all be independent but will also often team up against external threats.
 
I would like to see the Battanian clans more like the clans of Ireland were the High King always struggles to keep the faction together and the clans are always infighting and back stabbing each other.
 
The map would have to get significantly bigger, but I love this idea.

I doubt that it will happen though, so I'll just wait for a mod that does it for me. Hopefully that mod will end up a realistic view of western Europe or the British Isles: like vc.
 
Why would the map need to be bigger? You would just make some of the clans independent factions and they would just keep the land they already have. Viking Conquest had twice the amount of factions that Bannerlord has and it had what feels like a smaller map from what I recall. I don't think a bigger map is need unless they start to add new cultures like the Nords. You really can't depend on mods as they usually get abandoned and don't work after a few patches post release.

Going with this adding a much more complex and unique diplomacy / vassal system would be cool. Centralized factions like the Imperial ones would pretty much be united as they are now. But tribes like the Khergit would be more a sort of confederacy where every house is pretty much independent but will act as allies in defensive wars against other factions. Vlandians would have a tiered vassal system with a King - Dukes - Counts - Barons - Knights. Battanians should pretty much also all be independent but will also often team up against external threats.

I totally agree and I could definitely see a few independent Dukes being their own faction. The Battanians should be modeled off the Irish clans and how hard they were to conquer and the backstabbing politics that the High Kings had to deal with. The Aserai I would make the Banu Sarran and the Banu Qild independent and at war with each other to settle the rivalry they have from lore. The Khergit should be independent from the Khuzait as they form the Khergit Khanate later in the Warband time period. As for the Sturgia it would probably help their faction if a few of the Boyars operated as independent factions as their territory is so long and hard to defend.
 
Brytenwalda and Viking Conquest just did it right, factions were divided because of nobility, not because of modern day nationalism.
 
Pretty much, I feel like the approach they took with factions is modelled them after modern day nationalism with united cultures. Having more independent kingdoms would definitely be more period appropriate.
 
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