LioneI
Regular
Good evening,
It's not a secret that compared to Warband, Bannerlord is a significantly more simpler and arcadish game. It's predecessor had many more features, better in depth mechanics, more management options and therefore was more complicated. In the other hand, we have Bannerlord with few features and a lack of depth in almost every aspect of the gameplay.
This game design choice by Taleworlds is of course a tentative to attract the mainstream. This choice is understandable. Because, history shows us, simpler games tend to do better in the game market compared to complex ones.
But is this the case for every game and especially for Bannerlord?
We have a lot of counter-examples, starting with Warband, which was a complicated mess and thus less accessible for new players. But it still made it's way to the general public and became a best seller.
In my opinion, this game's main themes are for amateurs and it won't attract the mainstream with it's simplicity and being new player friendly. Therefore, devs should prioritize pleasing their fan base, because if the game is good at what it's supposed to be, new players will come by themselves.
Thanks!
It's not a secret that compared to Warband, Bannerlord is a significantly more simpler and arcadish game. It's predecessor had many more features, better in depth mechanics, more management options and therefore was more complicated. In the other hand, we have Bannerlord with few features and a lack of depth in almost every aspect of the gameplay.
This game design choice by Taleworlds is of course a tentative to attract the mainstream. This choice is understandable. Because, history shows us, simpler games tend to do better in the game market compared to complex ones.
But is this the case for every game and especially for Bannerlord?
We have a lot of counter-examples, starting with Warband, which was a complicated mess and thus less accessible for new players. But it still made it's way to the general public and became a best seller.
In my opinion, this game's main themes are for amateurs and it won't attract the mainstream with it's simplicity and being new player friendly. Therefore, devs should prioritize pleasing their fan base, because if the game is good at what it's supposed to be, new players will come by themselves.
Thanks!