DDDIIIIEEEEE
Recruit
I really wish armor felt more impactful. It feels really bad getting all the best armor in the game and still getting killed in a few hits, where it seems like this level of armor should make you an absolute tank. Similarly it feels bad to kill high armor enemies with easy. Ofcourse any change to armor could cause a massive balancing issue, but I had some ideas.
The simplest way would be to increase armor values across the board, but this may make certain enemies a nightmare to deal with. My idea was to make armor more effective at blocking damage but add a durability bar to each individual piece of armor, similar to shields. Each time armor is hit it loses some durability, and the less durability armor has the less protection it provides. This way armor gets to be extremely impactful to the survivability of a unit, but it can be worn down so high armor units wouldn't be completely unstoppable. Could even add fun thing like helmets getting knocked off once their durability runs out.
However this would probably add to much strain on battles, but I can dream.
The simplest way would be to increase armor values across the board, but this may make certain enemies a nightmare to deal with. My idea was to make armor more effective at blocking damage but add a durability bar to each individual piece of armor, similar to shields. Each time armor is hit it loses some durability, and the less durability armor has the less protection it provides. This way armor gets to be extremely impactful to the survivability of a unit, but it can be worn down so high armor units wouldn't be completely unstoppable. Could even add fun thing like helmets getting knocked off once their durability runs out.
However this would probably add to much strain on battles, but I can dream.