Agrippa91
Veteran
Hi guys!
So I came along this mod like a month ago or so and have been playing it regularly since then. I really like the fresh touch it gives to Warband and can't wait for all the additional content that is planned!
Some things that come to mind that could need fixing are:
- I'm a vassal of the Kingdom of Swadia and got awarded Praven as I recaptured it myself after King Harlaus lost it the second time in a row to the Rhodoks. I also have a castle and both of my fiefs have training grounds. Still I do not get any veterans though I'm sure I read somewhere that you should get some regularly. Same after a town I successfully besieged. Or was that just a planned feature (can't exactl remember)?
Still, the only way I get veterans are from tournaments and converting enemy Arbalesters and other veteran troops.
I know it's not intended that you release veteran troops and to get veterans, but otherwise all you would get was a weird mixture of elite troops from all over the world. So perhaps the veterans could just appear at your fief? They want to join you anyways, so why not make it easier?
Also Veteran Vaegiran Longbowmen were the only units so far I was not able to disband, at least not in Swadian cities.
- Nord Huscarl don't upgrade (Veteran, Elite), other troops like Vaegir Marksmen, Praven Knights, Suno Master Archers etc. do.
- The unique troops are really cool, but I would really appreciate if the AI would use them more often! Could it be scripted that the lord of a town that has these special troops also always has some of these troops in his army? And that perhaps the king has a variety of his kingdom's elite troops in his army anyways? Would make fight against kings also more awesome.
As it is now it feels kinda like cheating when I'm the only one using Praven Knights and Suno Master Archers, I've already limited myself to 100 Master Archers and 100 Knights as a standing army, I'll use the rest as Serjeants and stuff to be a bit more realistic.
- Since the emblems are not explained (also not in the wiki) it feels kinda weird to use them, like having bought content for an online game or sth. like that. Can you add something lorewise to that, Windyplain?
Like saying they're a symbol of guilds that donated them to the player for his outstanding roles?
- The ability "storyteller" doesn't seem to work for me. I should get +2 renown for every battle for each rank of persuasion (max 15)? In small battles I didn't even get the minimum amount I was supposed to, also in larger battles it seemed to me like this skill had no influence at all!
- encumbrance: A cool idea and i really like it, but somehow only the player and his companions suffer from it which makes it a bit meh.
Oh, and could it be made that some stuff that primarily gets used by infantry and foot archers (the marksman clothes, banded armor) does get a weight bonus since it's would be designed really flexible compared to "real" armor?
- somehow I don't seem to suffer damage when I fall off my horse though a message appears and I have it turned on. Is that because I it because I have such high armor and the game calculates it not as fall damage but as regular damage?
- It's really unclear who of the companions has read which book so far. Cozur in A Clash of Kings has done it quite nice by adding additional text not only for your reading progress, but also for you companions. Or was it part of the Floris Mod?
- The tournament rewards are really nice, but sometimes the prices just sell far too good. I've stopped getting lordly black armor and stuff that sold for like 30-40k, but I still get reinforced black armor that sells for over 20 (I'm a trader with 7+2 skill but still...).
The worst is that I cannot sell that stuff anywhere because there're just no merchants that have that much money!
On the other hand that's also why I couldn't bring up enough money for really expensive commissions like a lordly armor or a masterwork sword. I now just did it by checking how much I would get theoretically, then throwing the armor away and giving me the money via cheat, but it still feels weird having so high rewards.
- Some equipment (e.g. Sword of the Stag) never appear with any merchants. I really like the sword since it has a bonus against shields AND can crush through blocks, so no opponent can stand against it when you hammer your strikes at him. On the other side it has lower stats as other swords and is unbalanced which ironically prevents it from being imbalanced compared to the other weapons.
Well, at least you can commission it (really awesome feature! 70 more days until I get my Masterwork Sword of the Stag!!!!).
- Abilities: I really like those! They add a whole new lair to the game without seeming inbalanced! With Wholesaler trading becomes actually viable, so I spent much time just traveling from town to town, trading and joining tourneys where I could. A cool early-game alternative to doing bandit quests and stuff all the time.
I must say that I didn't like that the companions had prefit abilities. Basheshtur, even though he was only fighting with a long axe and throwing axes was suddenly getting the master archer skill!
Would it be possible to make like two generally good skills for companions (quartermaster, blademaster, commanding presence, stuff like that) and have an additional skill based on what they'll have used more?
Well, that's propably too much effort, it was just that I was training my companions to become my huscarl kingsguard, but later I realized while Francis and Borcha were really good people like Basheshtur just never reached the same level.
- The higher requirements for armor and such are really cool btw, really adds a lot more to character design and stuff. You no longer just can buy the most expensive armor and wear it, you actually have to make cuts so you're either not such a good leader (leadership, surgery etc.) or you have to rely on your mount because you don't move too fast (due to the awesome encumbrance mechanic) by foot.
Anyways, this is an awesome mod and I'm super happy I took a look at it (had an interesting logo on ModDB )
So far I've played two playthroughs:
- The first was with a Northener.
Me as well as my companions were equipped with two large bags of heavy throwing axes, a reinforced huscarl's round shield to protect while throwing the axes and while standing in range of archers as well as a heavy great long axe. To round up the Huscarls we had Banded armors and Warlords' helmets.
My strength and agility both were at 18 because I wanted to be as agile as possible, but even though I had "Endurance" (Longer duration, slower sprinting with faster cooldown, less encumbrance based on strength). The other points I put pretty equally in intelligence and charisma.
I still had only 4 out of 6 athletics (3 of six without the skill the other anti-encumbrance-skills also only granted me athletics +1).
The haste ability actually was by far the best and really helped defeating big chunks of enemies!
My companions had 18 str to be able to carry the armor and 12 agility, the rest was intelligence.
But then I visited Praven after like 400-500 days and saw you could recruit Praven Knights (really cool design btw, I really like them)!
Well, since I really wanted to play with them but they just didn't fit into my Northern lore I decided to put aside my Nothener for now and start a second playthrough with a knight!
- Second Playthrough:
So far I'm almost 500 days in. I'm a vassal of Swadia and own Praven,another castle by the coast and some random village. I picked 7 companions at the beginning to become my kingsguard but I must admit that the Praven Knights just have stats my companions can never even dream to reach!
My companions have 18 str to be able to carry a Cuir Bouilli and 12 agility to ride chargers. Otherwise I invest everything in intelligence to boost their stats and have tacticians, wound treaters and surgeons.
I myself have 24 str. to carry the Plate amor and a Gotland Bucket. I edited both so they'd have the same requirements, weight and stats like the best helmets, I just don't like the Winged helmet nor the Plate armor with the giant nipples.
My agility compared to the huscarl-playthrough had to shrink to 12 (ride a charger) because especially as a king I also need intelligence and charisma.
So yeah, as soon as my Lordly Plate Armor, my Lordly Plate Mittens, my Masterwork Sword of the Stag and my Masterwork Flanged Steel Mace are done in about 80 days I'll start a small rebellion against my king to show him who's the true King of Swadia
Anywas, really awesome mod, looking forward to the next version!
So I came along this mod like a month ago or so and have been playing it regularly since then. I really like the fresh touch it gives to Warband and can't wait for all the additional content that is planned!
Some things that come to mind that could need fixing are:
- I'm a vassal of the Kingdom of Swadia and got awarded Praven as I recaptured it myself after King Harlaus lost it the second time in a row to the Rhodoks. I also have a castle and both of my fiefs have training grounds. Still I do not get any veterans though I'm sure I read somewhere that you should get some regularly. Same after a town I successfully besieged. Or was that just a planned feature (can't exactl remember)?
Still, the only way I get veterans are from tournaments and converting enemy Arbalesters and other veteran troops.
I know it's not intended that you release veteran troops and to get veterans, but otherwise all you would get was a weird mixture of elite troops from all over the world. So perhaps the veterans could just appear at your fief? They want to join you anyways, so why not make it easier?
Also Veteran Vaegiran Longbowmen were the only units so far I was not able to disband, at least not in Swadian cities.
- Nord Huscarl don't upgrade (Veteran, Elite), other troops like Vaegir Marksmen, Praven Knights, Suno Master Archers etc. do.
- The unique troops are really cool, but I would really appreciate if the AI would use them more often! Could it be scripted that the lord of a town that has these special troops also always has some of these troops in his army? And that perhaps the king has a variety of his kingdom's elite troops in his army anyways? Would make fight against kings also more awesome.
As it is now it feels kinda like cheating when I'm the only one using Praven Knights and Suno Master Archers, I've already limited myself to 100 Master Archers and 100 Knights as a standing army, I'll use the rest as Serjeants and stuff to be a bit more realistic.
- Since the emblems are not explained (also not in the wiki) it feels kinda weird to use them, like having bought content for an online game or sth. like that. Can you add something lorewise to that, Windyplain?
Like saying they're a symbol of guilds that donated them to the player for his outstanding roles?
- The ability "storyteller" doesn't seem to work for me. I should get +2 renown for every battle for each rank of persuasion (max 15)? In small battles I didn't even get the minimum amount I was supposed to, also in larger battles it seemed to me like this skill had no influence at all!
- encumbrance: A cool idea and i really like it, but somehow only the player and his companions suffer from it which makes it a bit meh.
Oh, and could it be made that some stuff that primarily gets used by infantry and foot archers (the marksman clothes, banded armor) does get a weight bonus since it's would be designed really flexible compared to "real" armor?
- somehow I don't seem to suffer damage when I fall off my horse though a message appears and I have it turned on. Is that because I it because I have such high armor and the game calculates it not as fall damage but as regular damage?
- It's really unclear who of the companions has read which book so far. Cozur in A Clash of Kings has done it quite nice by adding additional text not only for your reading progress, but also for you companions. Or was it part of the Floris Mod?
- The tournament rewards are really nice, but sometimes the prices just sell far too good. I've stopped getting lordly black armor and stuff that sold for like 30-40k, but I still get reinforced black armor that sells for over 20 (I'm a trader with 7+2 skill but still...).
The worst is that I cannot sell that stuff anywhere because there're just no merchants that have that much money!
On the other hand that's also why I couldn't bring up enough money for really expensive commissions like a lordly armor or a masterwork sword. I now just did it by checking how much I would get theoretically, then throwing the armor away and giving me the money via cheat, but it still feels weird having so high rewards.
- Some equipment (e.g. Sword of the Stag) never appear with any merchants. I really like the sword since it has a bonus against shields AND can crush through blocks, so no opponent can stand against it when you hammer your strikes at him. On the other side it has lower stats as other swords and is unbalanced which ironically prevents it from being imbalanced compared to the other weapons.
Well, at least you can commission it (really awesome feature! 70 more days until I get my Masterwork Sword of the Stag!!!!).
- Abilities: I really like those! They add a whole new lair to the game without seeming inbalanced! With Wholesaler trading becomes actually viable, so I spent much time just traveling from town to town, trading and joining tourneys where I could. A cool early-game alternative to doing bandit quests and stuff all the time.
I must say that I didn't like that the companions had prefit abilities. Basheshtur, even though he was only fighting with a long axe and throwing axes was suddenly getting the master archer skill!
Would it be possible to make like two generally good skills for companions (quartermaster, blademaster, commanding presence, stuff like that) and have an additional skill based on what they'll have used more?
Well, that's propably too much effort, it was just that I was training my companions to become my huscarl kingsguard, but later I realized while Francis and Borcha were really good people like Basheshtur just never reached the same level.
- The higher requirements for armor and such are really cool btw, really adds a lot more to character design and stuff. You no longer just can buy the most expensive armor and wear it, you actually have to make cuts so you're either not such a good leader (leadership, surgery etc.) or you have to rely on your mount because you don't move too fast (due to the awesome encumbrance mechanic) by foot.
Anyways, this is an awesome mod and I'm super happy I took a look at it (had an interesting logo on ModDB )
So far I've played two playthroughs:
- The first was with a Northener.
Me as well as my companions were equipped with two large bags of heavy throwing axes, a reinforced huscarl's round shield to protect while throwing the axes and while standing in range of archers as well as a heavy great long axe. To round up the Huscarls we had Banded armors and Warlords' helmets.
My strength and agility both were at 18 because I wanted to be as agile as possible, but even though I had "Endurance" (Longer duration, slower sprinting with faster cooldown, less encumbrance based on strength). The other points I put pretty equally in intelligence and charisma.
I still had only 4 out of 6 athletics (3 of six without the skill the other anti-encumbrance-skills also only granted me athletics +1).
The haste ability actually was by far the best and really helped defeating big chunks of enemies!
My companions had 18 str to be able to carry the armor and 12 agility, the rest was intelligence.
But then I visited Praven after like 400-500 days and saw you could recruit Praven Knights (really cool design btw, I really like them)!
Well, since I really wanted to play with them but they just didn't fit into my Northern lore I decided to put aside my Nothener for now and start a second playthrough with a knight!
- Second Playthrough:
So far I'm almost 500 days in. I'm a vassal of Swadia and own Praven,another castle by the coast and some random village. I picked 7 companions at the beginning to become my kingsguard but I must admit that the Praven Knights just have stats my companions can never even dream to reach!
My companions have 18 str to be able to carry a Cuir Bouilli and 12 agility to ride chargers. Otherwise I invest everything in intelligence to boost their stats and have tacticians, wound treaters and surgeons.
I myself have 24 str. to carry the Plate amor and a Gotland Bucket. I edited both so they'd have the same requirements, weight and stats like the best helmets, I just don't like the Winged helmet nor the Plate armor with the giant nipples.
My agility compared to the huscarl-playthrough had to shrink to 12 (ride a charger) because especially as a king I also need intelligence and charisma.
So yeah, as soon as my Lordly Plate Armor, my Lordly Plate Mittens, my Masterwork Sword of the Stag and my Masterwork Flanged Steel Mace are done in about 80 days I'll start a small rebellion against my king to show him who's the true King of Swadia
Anywas, really awesome mod, looking forward to the next version!