calm force
Recruit

These are new features I have found already:
- The tavern layout has changed
- Bows and Thrown weaons now require their respective skill leveled up to use the advanced weapons
- Combat System has changed into a much more dynamic one, now its possible to choose the kind of attack you want to make. Quick but weak stab, long left or right slash or a very powerful overhead attack which targets the head.
- Relative speed of combatants is calculated into the damage and everyone seems to move more quickly now. In mounted but even more on foot.
- Attack animations and it seems the AI too have gotten a boost, so now its REALLY viable to follow the path of the mighty foot warrior
-New crosschair is much less obstrusive and I like the fact it is for range combat only.
-Archers seem to have gotten a boost according to some, but I could not see anything out of ordinary with them yet.
- New units seem to have been implemented ... manhunters upgrade to slave drivers for example.
- Speed on the worldmap seems to have been pitched up a bit
All in all a very very worthy new version. The new close combat system is GREAT and WONDERFUN. I have gotten myself a 2 handed great axe and rock the world
and the upped travelling speed for footmen on the worldmap now makes infantry retinue possible without too much hassle.
please add anything I have forgotten or might have gotten wrong.
Maxim
- The tavern layout has changed
- Bows and Thrown weaons now require their respective skill leveled up to use the advanced weapons
- Combat System has changed into a much more dynamic one, now its possible to choose the kind of attack you want to make. Quick but weak stab, long left or right slash or a very powerful overhead attack which targets the head.
- Relative speed of combatants is calculated into the damage and everyone seems to move more quickly now. In mounted but even more on foot.
- Attack animations and it seems the AI too have gotten a boost, so now its REALLY viable to follow the path of the mighty foot warrior
-New crosschair is much less obstrusive and I like the fact it is for range combat only.
-Archers seem to have gotten a boost according to some, but I could not see anything out of ordinary with them yet.
- New units seem to have been implemented ... manhunters upgrade to slave drivers for example.
- Speed on the worldmap seems to have been pitched up a bit
All in all a very very worthy new version. The new close combat system is GREAT and WONDERFUN. I have gotten myself a 2 handed great axe and rock the world
please add anything I have forgotten or might have gotten wrong.
Maxim