Ship help

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blazing49

Recruit
Help pls.
How to cross the sea with a quest like escort caravan and deliver cattle.I already buy a ship.
Can't seem to let them into ship. :???:
Need to send them to other part of the map.
 
Caravan or Cattle? You need go to coast, then, you can hire a ship (advance over sea), caravan or cattle follow you.

You travel other side and they travel with you.
 
I have a question about ship travel, too.  If I have more than 90 men, how can I sail with all of them?  The cogs have a limit of 90 men.  But let's say I want all 270 of my men in my army (to choose an arbitrary number) to fight in naval battles against pirates with me.  I can load 2 ships with 180 men, and debark with 90 men.  I can send the other two ships to a port I am sailing to, but then they won't aid me in naval battles.  I will only have the 90 men that fit on the ship with my character.  So is there a way to have all 270 men in the other ships I bought fight with me?  Like an escort?

I love the new system, I'm just curious how to get the most out of it.  For most naval battles, 90 men is enough.  But not all.  It would be nice to be able to deploy fleets and have big naval battles.
 
I dont understand well you.

If you have 200 men, you can assing until 90 to crew, but in naval battles you will get 200 men in 5 ships by example (you remember reassign crew to party)
 
I lost my ship - how can I find it back? I looked all along the shoreline, it was gone - can it get stolen?
 
Makememove 说:
I lost my ship - how can I find it back? I looked all along the shoreline, it was gone - can it get stolen?

yes, if you leave it without guards
 
Dammit. I will kill all those looters and Scotos and whatever scum is running around and malke them pay!
 
[
Idibil 说:
Caravan or Cattle? You need go to coast, then, you can hire a ship (advance over sea), caravan or cattle follow you.

You travel other side and they travel with you.
Thx for reply
When i set sail.The caravan just follow me(at land) and stop when near the coast at world map.
And u mean coast was in world map or ingame map(port)?And one more thing,when i talk to sea raider at port,he asked me to go see village elder.I can finish the 2 quest except 'north bandit'.I already killed it but can't seem to turn in the quest
 
blazing49 说:
[
Idibil 说:
Caravan or Cattle? You need go to coast, then, you can hire a ship (advance over sea), caravan or cattle follow you.

You travel other side and they travel with you.
Thx for reply
When i set sail.The caravan just follow me(at land) and stop when near the coast at world map.
And u mean coast was in world map or ingame map(port)?And one more thing,when i talk to sea raider at port,he asked me to go see village elder.I can finish the 2 quest except 'north bandit'.I already killed it but can't seem to turn in the quest

Ship: there are travel sea routes, you can see others caravans or lords use it. You follow them and your cattle follow you.
If you try happen ocean by other side that isnt travel route, cattle cannt follow you.

Quest: there are 3 quest here. When you get him and talk to elder, do you not dialog option? can you add screenshots? are you sure that you have done alls steps? What quest log said?
 
Quest: there are 3 quest here. When you get him and talk to elder, do you not dialog option? can you add screenshots? are you sure that you have done alls steps? What quest log said?
[/quote]
Is there trade route at Din Gowny?That where my ship was.
Here the picture.

Here what the elder said.
1326116337_tmp_Elder.jpg
I already defeated the bandit(about 38 bandit/purple name)
1326116547_tmp_North.jpg
This is the location(village).
1326116656_tmp_Village.jpg
 
Trade route: Yes.

Quest: but when you kill to bandits and back to elder, have you option for reward?
 
Idibil 说:
Trade route: Yes.

Quest: but when you kill to bandits and back to elder, have you option for reward?
Nope,the only option i got was help with supplying item and talk to lord.
Din Gowny,that where the caravan just stay near shore and not following me across the sea.
 
if you have kill bandits, in village elder talk you should get a sentence like: I come to talk about the bandits...
You dont need enter to: Perhaps I could offer...

Maybe you havent kill alls bandits?


Sea travel: without use your ship, in land, in Din Gonwy, you click over town in Ireland, your character should meet route auto.
 
Makememove 说:
Dammit. I will kill all those looters and Scotos and whatever scum is running around and malke them pay!

Damn my ship is lost to, 10 heavy and medium infantry was not enough. Can I retrieve it or is it lost forever? 25k down the drain :cry:
 
Hengwulf 说:
Makememove 说:
Dammit. I will kill all those looters and Scotos and whatever scum is running around and malke them pay!

Damn my ship is lost to, 10 heavy and medium infantry was not enough. Can I retrieve it or is it lost forever? 25k down the drain :cry:

If enemy is stronger...
You dont go too far of ship or send it to town.
 
Its actually entirely handled by chance over time. Leaving ships at shore without guard is currently a very bad idea. Ofc this can be changed by Idibil as he sees fit.

插入代码块:
	(24, #Floris Seafaring Wilderness Check
	[
		(try_for_parties, ":party_no"),
		    (party_slot_eq, ":party_no", slot_party_type, spt_ship),
			(party_slot_eq, ":party_no", slot_ship_center, ship_wild_no_guard),
			(party_get_slot, ":timer", ":party_no", slot_ship_time),
			(store_current_hours, ":cur_time"),
			(ge, ":cur_time", ":timer"),
			(store_random_in_range, ":luck", 0, 10),
			(ge, ":luck", 5),
			(str_store_party_name, s1, ":party_no"),
			(display_message, "@You have a bad feeling about your ship {s1}."),
			(remove_party, ":party_no"),			
		(try_end),
		]),
Everyday there is a 50% chance that your ship is stolen, if you do not assign enough guards to guard it.
 
I would rather see this feature removed. It is not historical, but loosing a 25k ship is so bad.
I propose making ships way cheaper (5k - 10k) or removing this. No one can afford these losses.

cheers
 
You know that you have 2 options to stop this from happening with a 100% chance of succes? - leave 15 guards with your ship or send it home.

Theft does apply to all eras of human history, but it would be easy to change this to work with 10 or 5 guards or even to allow the ships to be left without guard in the heart of enemy or raider lands without a worry in the world.
 
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