Shiny missiles, warhorses and chargers fix for 0.805 (v1.1)

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guspav

Section Moderator
Since M&B 0.805 is still missing some shinyness I took the liberty of fixing some of the materials and the missiles.dds and charger.dds alphas and uploaded to the repository
http://www.mbrepository.com/modules/PDdownloads/visit.php?cid=10&lid=350

EDIT: fixed charger texture, download the new file (v 1.1).. hehe sorry


Instructions:
- download
- unrar the missiles.dds file into the mount&blade\Textures folder
- unrar the charger.dds file into the mount&blade\Textures folder
- unrar the materials.brf file into the mount&blade\CommonRes folder
- ovewrite old files (you might want to backup)
- start m&b

enjoy the shinyness! :grin:

screenies:
shiny1.jpg

shiny2.jpg

shiny3.jpg

 
I think it's not very much visible in the pictures, but it looks amazing while moving! :smile: really thanks, MaB looks much more realistic now..
 
bryce777 说:
If you do a full game downlaod, these should not be an issue.

Let me explain to what guspav has done. In M&B v.0.751, the war_horse and charger materials used the iron_shader. This caused them to be reflective. In M&B v.0.80x, they were changed to use the skeleton_shader. Which in turn gave them a dull look. guspav has simply reverted them back to the iron_shader.
 
not only that, I also updated the charger texture because the alpha was messed up, added the iron shader to the missiles material and fixed the alpha of the missiles texture to work properly with that shader
 
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