So heres the problem, when i edit a texture, lets say costumes5. I went in converted the dds to either BMP or JPG to edit, and then edited the plate armor. Plate armor looks great in BRF and in game. It's got its iron shader set on and all that good stuff. The problem is, when i see the leather apron or leather jerkin mesh which also uses the texture from costumes5.dds the entire mesh looks like its set to iron shader skin as well. However when i check in the BRF edit, it says its set to "agent shader" is there a way to correct this? Thanks