Shild Bash is a good system, but for now it's so weak it's useless.
The damage of a Shild Bash is 2 to 3, and the range is the same as a fist, and the reward returned when the Shild Bash is successful is too less than the risk.
The only thing a novice can do when encountering a master who is skilled in blocking is that the shield is broken and dies.
Therefore, it is necessary to strengthen Shild Bash so that a beginner who is unskilled in blocking can be matched with a master who does not hold the shield.
IMO it's too big to put a single hit when you're successful in hitting the Shild Bash
I think it's appropriate to take 2 to 3 damage to 5 to 6 damage. And more damage to the archer
The damage of a Shild Bash is 2 to 3, and the range is the same as a fist, and the reward returned when the Shild Bash is successful is too less than the risk.
The only thing a novice can do when encountering a master who is skilled in blocking is that the shield is broken and dies.
Therefore, it is necessary to strengthen Shild Bash so that a beginner who is unskilled in blocking can be matched with a master who does not hold the shield.
IMO it's too big to put a single hit when you're successful in hitting the Shild Bash
I think it's appropriate to take 2 to 3 damage to 5 to 6 damage. And more damage to the archer