Resolved Shieldwall slowing down soldiers too much

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Version number
e.1.5.5
Branch
Main
Since e.1.5.5 shieldwalls make your soldiers "extremely" slow. It makes shieldwalls allmost unusable, because they get shot long before they reach anyone. The more arrows the enemy can shoot, the more chance he has to hit your troops, despite the shields. As a comparison you can see myself running with the shield infront. The player character is not effected by that, running slower as usual but still way faster than the other troops.

 
This one is intended. We first changed this value while 1.5.5 was still on beta.
Moving in formation speed limits were not applied properly, they have been fixed and speeds were reduced overall, This is especially noticeable in shield wall, circle and square arrangements.

After some of the feedback we received from the players we decided to this:
Agent speed limits were decreased drastically while moving in formation, this proved a bit too much and was increased in some arrangement types closer to their previous value.

We might want to increase it again, but for that, please share your opinion regarding this here.
 
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